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Acer CGPL Autumn 2017 (LIVE)

Information Thread
http://au.cybergamer.com/forums/thread/605172/Acer-CGPL-Autumn-2017/

Roster Lock
Roster lock for CGm and CGi will take place at the end of Week 4 (4/03/2017)

Rules

Please note CGp rules are supplied in the player handbook and supersede all rules below. If you need access to the handbook please ask. All players have been sent a copy



Changelog:
22/03/2016: Clarified an easily misinterpreted wording of rule 4.2
01/03/2016: Added clause to VETO section allowing admins to restart veto if they deem necessary.

CyberGamer CounterStrike: Global Offensive

Last updated: 28/2/2016


These rules apply to all CyberGamer CSGO matches, events and competitions.

Definitions


League announcement: refers to the forum thread in which the specific league is first announced / season specific rules are announced

Match: an automatically created static page which designates two teams playing each other, at a certain time, on a certain map, on a certain server.

User: may refer to a CyberGamer CSGO player or forum user, not necessarily one who will actually use the site or not.

Roster: the players attached to a CyberGamer CSGO team

Anti-Cheat Policy amendments

Cybergamer CS:GO takes a different stance to VAC bans as the other ladders. If you receive a VAC ban for CS:GO the following will occur under our zero tolerance policy.:

* A 24 month match ban from competing in any Cybergamer CS:GO events
* In the event a player is competing in a league (and has played a match) one of two sanctions may be applied:
1. If the player is listed as a core member, the team will be disqualified with all results removed.
2. If the player is listed as a substitution or was a new addition to the roster, any match they competed in will be overturned.



Note: The above may be applied to Overwatch bans as Overwatch bans now show on a users profile. Cybergamer also reserves the right to apply the above rules to players banned by other leagues including but not limited to ESEA, Faceit and ESL.

Malicious activity Bans

Players that are involved in activities that are deemed malicious may be banned from CyberGamer, bans may range from 6 months to permanent account closure depending on the severity. A ban for malicious activity may be applied but is not limited to actions such as frequenting cheating websites, scamming, assisting players evade CG bans or realias, DDoS attempts or attempts to dox CyberGamer users.

While these are some examples the admin team reserves the right to utilise this category where they see fit. Admins have the final say and have discretionary power over the suitability of this rule and any verdicts.

Administrators have the final say in any and all decisions and their decision may supersede this ruleset in cases where they feel the rules do not arrive at the best possible outcome. If you feel you have received an unfair ruling, please lodge a formal complaint in the form of a support ticket.

1 - Contact Us

1.1 - Support Ticket
1.2 - CyberGamer Mail

2 - Registration & Membership Accounts

2.1 - Register
2.2 - Accounts

3 - Player Requirements

3.1 - Information
3.2 - SteamID
3.3 - Sportsmanship
3.4 - In-game alias
3.5 - Team Captains
3.6 - Captain Absences or Changes
3.7 - Mutiny
3.8 - Payments
3.9 - Refunds

4 - Team Information

4.1 - Activation
4.2 - Team Rosters
4.3 - Roster Changes
4.4 - Roster Locks
4.5 - Team Names
4.6 - Dead Teams

5 - Player Responsibilities

5.1 - EasyAntiCheat (EAC)
5.2 - PoV Demo

6 - Game Play Requirements

6.1 - Information
6.2 - Match Start Time
6.3 - Minimum users / No Show / Forfeit
6.4 - Reschedules / Wildcards
6.5 - Smurfing
6.6 - Using Non Registered users
6.7 - Suspended users
6.8 - Global Chat
6.9 - Player Dropouts / Connections
6.10 - Match Pausing
6.11 - Capped Rates
6.12 - Player Substitutions
6.13 - Users Leaving Early
6.14 - Choosing Teams

7 - Match Environment

7.1 - Models / Skins
7.2 - Graphical Settings
7.3 - Sprites
7.4 - Outside Applications

8 - Exploits

8.1 - Map Exploits
8.2 - Illegal Boosting
8.3 - Illegal Bomb Plants
8.4 - Illegal Defuses
8.5 - Cheats / Hacking

9 - Server and player crashes

9.1 - Server Setup
9.2 - Server Crashes
9.3 - Player dropouts
9.4 - Server Problems

10 - Disputes / Rescheduling

10.1 - Player or Team Disputes
10.2 - Dispute Process
10.3 - Dispute Submission
10.4 - Evidence
10.5 - Discussion of Disputes
10.6 - Dispute Resolution
10.7 - Match Reschedule

11 - Choosing Teams

11.1 - Teams (Open)

12 - Challenging / Defending

12.1 - Challenging numbers(Open)
12.2 - Challenging deadline(Open)
12.3 - Defending (Open)
12.4 - Statuses(Open)
12.5 - Submitting Scores (Open)
12.6 - Referees (Open)
12.7 - Gamestah (Open)
12.8 - Coaches (All)



1 - Contact Us

1.1 - Support Tickets

CyberGamer Support tickets can be used for a range of issues and are the best way to get issues fixed or to make required changes. Issues which you may lodge a Support ticket for include but are not limited to: a SteamID change, a match reschedule, server issue. Issues that happen after a match has played are dealt with through dispute.

A1: CyberGamer Support can be accessed at http://www.cybergamer.com.au/support

1.2 - CyberGamer Mail

CyberGamer mail can be used to contact a CyberGamer CSGO administrator, referee, server technician or shoutcaster. This is not to be abused and multiple messages sent out. Remember this is another way of effectively getting issues resolved.

Note: steamIDs changes still need to be done through Support tickets.

A2: CyberGamer Mail can be accessed at http://www.cybergamer.com.au/inbox/

2 - Registration & Membership Accounts

2.1 - Register

As a CyberGamer user, you are required to abide by the CyberGamer Terms and Conditions of Use. Pursuant to these Terms and Conditions of Use, all profile information must be correct.

A3: CyberGamer registration can be accessed at http://www.cybergamer.com.au/register/
A4: CyberGamer Terms and Conditions of Use can be viewed at http://www.cybergamer.com.au/terms/
A5: CyberGamer AntiCheat Policy : http://www.cybergamer.com.au/anticheatpolicy/

2.2 - Accounts

To compete in a CyberGamer competition, you must be a member of CyberGamer (www.cybergamer.com.au). Account usernames must not include any offensive or unacceptable language, which includes but is not limited to usernames containing: racism, abuse, drug use / drug themes. Users found with offensive usernames will have their name edited to something more appropriate by a CyberGamer CSGO administrator. If a member is found to be using an account name that is deemed offensive after having it changed by an administrator, that member will be issued a warning. If the rule is violated a second time, that member may be banned from the forums and/or matches.

Users may only use one CyberGamer account with one Steam account (refer to section 3.2) and may only be a part of one Counter-Strike: Global Offensive team at the same time (this includes all divisions).You cannot make a new account for any reason without first contacting an admin, accounts will be closed if they are found to be duplicates.

Breaching this rule may result in suspension until the duplicate account issue is resolved by a CyberGamer CSGO administrator.



3 - Player Requirements

3.1 - Information

CyberGamer users are required to forward accurate personal details to CyberGamer CSGO administrators if required. All personal information a user publishes on CyberGamer must be accurate.

3.2 SteamIDs

CyberGamer requires all CSGO users to have their singular Steam account (and thus SteamID) linked or set to their CyberGamer account. Users are required to play on the Steam account (and thus SteamID) set on their CyberGamer account profile for all CyberGamer sanctioned matches / competitions. A users steamID must be set before they are eligible to compete in any match, this can be done through your profile settings.

You must correctly set your steamID or you will be ineligible to compete, this means that the number not the actual account name must be listed ie. STEAM_0:0:000000


Steam accounts are solely the responsibility of the user. CyberGamer is not responsible for any issues, problems or concerns regarding Steam accounts.

3.3 - Sportsmanship

CyberGamer users are required to uphold, observe and respect a reasonable level of sportsmanship. This level of sportsmanship is expected to be conducted prior to, during and after CyberGamer matches and during the general use of CyberGamer. Unsportsmanlike conduct is not allowed. Sportsmanship does not only refer to the other team, general abuse or non compliance towards administrators, casters or spectators will count as unsportsmanlike behavior.

Sportsmanship also translates to forums, excessive trolling of the CG forums will result in bans and in extreme cases may result in match bans and forum access revoked.

Consistently breaking this rule will result in a one week player match ban.

3.4 - In-game Aliases / Handles

CyberGamer requires users to label themselves in CyberGamer matches with an in-game alias similar or distinguishable enough to their CyberGamer account username. Inappropriate in-game aliases will not be tolerated, including names which have racism, abuse, drug use / themes.

You are also required to correctly set your team name, setting your team name to anything other than your actual team name will result in penalties.


Note: If a referee is not present and the name is seen as offensive, contacting a CyberGamer CSGO administrator to deal with the issue is encouraged and expected.

Consistently breaking this rule will result in a one week player match ban.

3.5 - Team Captains

CyberGamer CSGO teams must have at least one team captain elected. This user has complete control over their team (including the right to remove / add players from their team (presuming it doesn't conflict with a roster change rule)). The team captain has an obligation to the other members on the team to behave professionally and represent the team in a sportsmanlike manner. The team captain is responsible for his teams behaviour during CyberGamer and is thus accountable for any outcomes thereof. The captain needs to ensure the correct score is entered or if a dispute is lodged.

3.6 - Captain Absences or Changes

If the elected CyberGamer CSGO team captain(s) is(are) absent, an acting captain must be selected, and they will inherent all the relevant responsibilities. Acting captains will be designated automatically to any users with the lieutenant status.

3.7 - Mutiny

CyberGamer CSGO users have the right to remove their captain if the majority of the team agree.
can request to have the captain removed at any time. Over seventy-five percent (75%) of the current roster must submit this request in writing before any action will be taken by CyberGamer (please refer to section 1). All requests must be sent to a senior CyberGamer CSGO administrator and must contain the following information. For paid leagues the 75% includes listed core members only, for the open ladder all members will be able to submit a request


Team name (with link):
Name of Captain (to be removed) (with link):
Name of new Captain (with link):
Name of yourself and your alias (with link):
Detailed reasons for the mutiny

3.8 - Payments

Leagues which require payments must be made by the date specified by the administration team.

Failure to do so will result in removal from the competition.

3.9 - Refunds
If for any reason your team no longer wishes to compete in a paid league or you have been denied entry to a paid league, you are eligible for a refund so long as the season has not started yet. If a player is banned after the season starts you are not eligible for a refund. Partial refunds are not available for individual players, only the whole team.

Once the season has started no refunds will be given

4 - Team Information

4.1 - Activation

CyberGamer CSGO league teams must have a minimum of five paid users (if applicable). Users must be on the team roster during the signup period to be eligible to register to the competition.

4.2 - Team Rosters

CyberGamer requires all teams to have at least five players on their team roster. Users may not compete on behalf of a team which they are not on the roster of (also known as smurfing).

CyberGamer requires team captains to set a 'Core 5' of their team before the end of registration via the function implemented on CyberGamer team pages (failing to do will result in termination from the league). A minimum of three of the five core users are required to play the season which includes each and every game. Changes to the core during the season will not be permitted.

CyberGamer requests each team contains six players for their roster, however the minimum is five. Rosters will have a limit of eight users for all CyberGamer CSGO league matches. Failing to play a scheduled match without at least four users will be penalised with a forfeit or as the CyberGamer CSGO team deems necessary.

This does not apply to CyberGamer Open. For the Open Ladder you can only use players that are currently registered for CyberGamer and those who are eligible to play on your roster. There is no limit on the maximum amount of players for team rosters on the ladder.

Breaking this rule will result in a removal from the competition with a one week player match ban per offence.

4.3 - Roster Changes

CyberGamer CSGO teams are allowed three user changes per season. These users can be added during the roster unlock period (see 4.4 - Roster Locks). A maximum of three changes can be made to the team. Under extreme circumstances the limit of the changes may be increased.

The ineligible status DOES NOT apply to the paid leagues unless a player joins after the match start time or rosters are locked (please see the schedules for specific roster lock dates). Teams who add a player in a non CGo league are not required to seek permission for them to play.

A user can only be added during the season from a league of equivalent or lower division. A player may not be added from a higher division to a lower division in the same season once they have completed a game. Changing divisions through different seasons is acceptable. Players are only able to change one team per season.

This does not apply to CyberGamer Open. Open will remain you can add players to your roster whenever, however if in a match will be ineligible to play that game.

Breaking this rule will result in a one season match ban including a removal from the competition.

4.4 - Roster Locks

Roster locks will be enforced for the season, only during unlock periods will users be able to join a CyberGamer team. Roster unlocks for division will be specified in each season league announcement. Users will not be able to be added in the two weeks before the commencement of finals, without strict admin permission.

This does not apply to CyberGamer Open

Breaking this rule will result in a team removal from the competition.

4.5 - Team Names

CyberGamer team names containing any of the following will not be tolerated: profanity, racism, sexism, drug use, silly or too big in size. Refusing to change a team name or repeat use of an inappropriate name will result in punishment. CyberGamer teams may not use the name of a team in which is not theirs (as interpreted by CyberGamer).

Consistently breaking this rule will result in a team removal from the competition.

4.6 - Dead Teams

In the result of a team dropping from the league (commonly known as dying), all previous matches played will be removed from the division. The core users in a team which dies will receive punishment including a ban from that season. Foregoing continuation in CyberGamer leagues while matches are still in progress will also result in no refunds given. Players who leave the team may be excluded from punishment if the team is still eligible to continue through roster changes. This only applies to players before the team drops from the league.

Breaking this rule will result in a season ban for every player in the team, the ban will finish at the end of the season however an administrator may choose to extend the ban.

5 - Player Responsibilities

5.1 - EasyAntiCheat (EAC)

All users participating in any CyberGamer CSGO sanctioned match or competition, is required to use EasyAntiCheat. Please see the EAC Setup Guide for more information (http://au.cybergamer.com/forums/thread/p7319619). In the event that EAC is experiencing external problems come match time, matches may go ahead if both teams agree to participate without the anti-cheat.
You can download EAC from: http://store.steampowered.com/app/282660/

Note: EAC is solely the responsibility of the player unless there is a global issue.

5.2 PoV Demo

All users in every CyberGamer league, in every CyberGamer match, must record a Point of View demo of their match and must upload the pov to the match page within the specified time decided by the admin team. Failing to produce a Point of View demo may result in punishment. Submitting only partial Point of View demos may also result in punishment. PoV demos may be randomly requested for no reason by a CG CSGO administrator. Not complying with a CyberGamer CSGO administrator's requests will not be tolerated. Players must retain their POV for at least three weeks and it can be requested at any period during this time.

In the event that a player is punished, failing to provide a POV will result in a one week player match ban as well as a match overturn.

A5: Recording a PoV in Counter-Strike: Global Offensive

1: Ensure Developer Console in enabled (ESCAPE > Options > Keyboard > Advanced > Enable Developer Console)
2: Connect to your match
3: Open Developer Console (by default ~` key (above TAB))
4: Type record your_desired_name
5: Disconnect from server to stop recording or type 'stop' in Developer Console

6 - Game Play Requirements

6.1 - Information

CyberGamer CSGO matches must be played with the MR15 ruleset in the event of MR15 overtime, MR3 rounds will be played until a winner is determined. A match is completed when a winner is determined. All matches must be played out. Overtime is to be played for all divisions. If you are competing in the amateur league (CGa) and a match reaches 15-15 warmod will automatically force live it, please disregard this and enter the scores as 15-15

A6: MR15 Ruleset

Two fifteen round halves.
First to sixteen rounds wins.
Fifteen / Fifteen round tie results in MR3 Overtime

A7: MR3 Ruleset
Two three round halves
First to four rounds
Three / Three round tie results in MR3 Overtime until a winner is decided

6.2 - Match Start Time

A team will have an extra ten minutes past the starting time to get the minimum four required users into the match server. The Live on Three must commence within ten minutes of the match starting time. Any further time to get the minimum of four players will be granted solely at the discretion of the team with the required four or more players and a CyberGamer match official. Failure to start a match within fifteen minutes of the designated time may result in consequences. As such, it is recommended that you join the server at least ten minutes before your match time. If the server is not up ten minutes prior you must notify a CyberGamer CSGO administrator. (See rule 9.1).

Breaking this rule will result in a match reversal.

6.3 - Minimum users / No Show / Forfeit

CyberGamer CSGO teams must have a minimum of four eligible users in the server at the designated time of your match. If not, then the team who does not have 4 or more players will forfeit the matches. In the event of a No Show / Forfeit, teams are required to provide sufficient proof (screenshot of empty server). If teams forfeit 2 or more games during a season they will be disqualified and will be unable to continue with the season.

League matches must be entered as one / zero wins against the forfeiting team. They will be averaged out during the season.

The season rules do not apply to Open.

A8: Taking a Screenshot of an Empty Server

1: Ensure Developer Console in enabled (ESCAPE > Options > Keyboard > Advanced > Enable Developer Console)
2: Connect to your match
3: Open Developer Console (by default ~` key (above TAB))
4: Type say thetime;status;jpeg_quality 100;jpeg in Developer Console
5: Your screenshot is saved to /cstrike/screenshots/

6.4 - Reschedules / Wildcards

Division 1 teams are able to reschedule or use a specified amount of wildcards during of each season. 24 hours notice will be needed to use a wildcard to reschedule or the match time will be forced. Only team captains may wildcard and the wildcard must be used, not just agreed upon. To use a wildcard, press the “Wildcard” button at the top of the match page.

A wildcard is to be used when a team wants to reschedule a match to a different day, teams who want to change the match time only can do so without the use of a wildcard.

This does not apply to open or amateur. Open and Amateur teams will need to reschedule via team agreement.

Only in extreme circumstances will extra wildcards be granted and will need to be approved by the administration panel.

6.5 - Smurfing

Smurfing is the use of player who is not eligible or allowed to play a specific match (including subverting CyberGamer by allowing a different user to play on a Steam account, to masquerade as a legitimate user).

Smurfing is not allowed. If a user is going to be playing from a different location (i.e. Internet Cafe) they are required to make a CyberGamer CSGO administrator aware of this.

Breaking this rule will result in a category 4 offence listed in the AntiCheat Policy and an overturn of the match.

6.6 - Using Non Registered users

Teams can not use non-registered users, ineligible users are considered not registered. Using a player who is not registered is considered a violation and will fall under the smurfing rule. Failure to follow this rule will result in punishments listed in rule 6.5 smurfing.

6.7 - Suspended users

Suspended users who play in a match will have their punishment increased.

Breaching this rule will result in a two week player match ban extension and match overturn.

6.8 - Global Chat

N.B.: MM1 = Global Chat and MM2 = Team Private Chat

Teams can use global chat (MM1) while dead or alive during a live match for constructive purposes (i.e. communicating to CyberGamer CSGO match official or other team concerning an issue). Misuse of MM1 chat is not allowed. MM2 chat is allowed at any time.

Consistently breaking this rule will result in a week player match ban.

6.9 - Player Connections

Player connections are solely the responsibility of the individual. Should an issue arise regarding widespread connection problems to the server, then the match is either cancelled or postponed upon team agreement. This can be verified by posting in the match details page team chat.

Once a match has gone live (i.e. 'Live on Three' has occurred), should a team drop to three users in the server they have three minutes from the moment the player leaves the server to get a fourth player back. If the fourth player or substitute player making up the fourth player, has not entered the match within the three minutes, the team forfeits the match. Any teams dropping to two or one users during the match period has a total of one round to get the minimum amount of users back in (see rule 6.10 Match Pausing). Any problems arising due to connection issues are the sole responsibility of the users

All users must have less then one hundred and fifty milliseconds (150ms) of ping time to the server . If three of your users have more than 150ms then the match may be rescheduled to a later date or server changed upon contact to an CyberGamer CSGO administrator. Once a match has started, the server will not be changed without explicit direction from a CyberGamer CSGO administrator.

Administrators reserve the right to eject any player from a server or overturn a match result if their connection has a serious impact on the game, it is your sole responsibility to make sure your connection is acceptable to the server, congestion is not an acceptable reason for warping or lagging.

6.10 - Match Pausing

CyberGamer matches may be paused once per half, per team, and only during Freeztime. Players may use their pause for any reason and have a maximum of three minutes pause time.

Misuse of the pause system is strictly forbidden.

Breaking this rule will be reviewed by an administrator, penalties may include but are not limited to round loss, player bans and/or a match overturn depending on the severity.

6.11 - Capped Rates

Capped Rates will not be set under any circumstances. Rates are forced by Cybergamer official servers.

6.12 - Player Substitutions

Teams are allowed to make substitutions of their eligible players at any stage of the match. The player coming in must wait until the player he is replacing has left the server, having more than five players (excluding coaches) in a server at any time is strictly forbidden.

If a player swap is deemed malicious (ie; a player joins and sits in spectator before joining his/her team) the match may be overturned depending on severity.

Breaking this rule may result in a one week player match ban.

6.13 - Users Leaving Early

All users are expected to remain in the server until the conclusion of the final round of the match. If an entire team leaves the server prior to conclusion of the match, any remaining rounds will be forfeited, including the current unfinished round.

If teams wish to lodge a dispute over the fairness of a game due to either server lag / roster issues / potential cheaters they must remain in the game and lodged the dispute afterwards.


Breaking this rule will result in disqualification of the match, as well as possible removal from the competition.

6.14 - Choosing Teams / Maps

Teams in leagues will be using a VETO system to decide maps and knifing for sides. VETO for BO3 leagues is done through the CyberGamer match page, prior to the start of the game. The two following VETO systems listed are used for bo1 and bo3. Please check which one applies to the division you have entered. Refer to your season announcement thread for VETO and Map rotation rules.
Veto System best of one

Knife to decide team A or B (winner picks)
Team A removes one of the 7 maps
Team B removes one of the 6 remaining maps
Team A removes one of the 5 remaining maps
Team B removes one of the 4 remaining maps
Team A picks the map to be played

Once the map is decided, teams will re-knife for side.

Veto System best of three

Home and Away are team A or B respectively
Team A removes one of the 7 maps
Team B removes one of the 6 remaining maps
Team A picks one of the 5 remaining maps
Team B picks one of the 4 remaining maps
Team A removes one of the 3 remaining maps
Team B removes one of the 2 remaining maps
Remaining map will be played last if needed.

Once the map is decided, teams will re-knife for side.

Administrators reserve the right to restart the veto process for whatever reason if they deem necessary.
This does not apply to open. Please refer to 11.1 for deciding teams.

7 - Match Environment

7.1 - Models / Skins

All users are required to use steam created Counter-Strike: Global Offensive skins only (player, weapon, grenade, bomb, etc). Using unofficial models or skins will result in punishment.

Breaking this rule will result in a one month player match ban and/or apply as a cheating offence (refer to section 8.5)

7.2 - Graphical Settings

If a player is found using any 3rd party/other applications/opengl32 files which alter the graphics in any way, it will result in the appropriate punishment from the CyberGamer administration team.

Breaking this rule will be considered a cheating offence (refer to section 8.5).

7.3 - Sprites

All users are required to use default sprites and materials (users, maps, smoke, weapons, and crosshairs). If any player or team is caught using non-standard sprite during a league match or event, it will be considered an infringement of CyberGamer rules and will result in the appropriate punishment from the CyberGamer administration team.

Breaching this rule will result in a one month player match ban and/or apply as a cheating offence (refer to section 8.5).

7.4 - Outside Applications

Using outside applications to manipulate, change or alter Counter-Strike: Global Offensive gaming environment is a major offence. This will result in the immediate suspension/ban of a player and/or team and will be considered a cheating violation. users caught running 3rd party applications that alter the gaming environment will be subjected to CyberGamers Anti-Cheat policy. This will most likely lead to an extended or sometimes permanent ban from all CyberGamer events (refer to section 8.5).

8 - Exploits

8.1 - Map Exploits

The use of any exploits or map glitches is strictly forbidden. The CyberGamer administration team determines the following as either a map exploit or glitch: jumping to or standing on invisible (or unreasonably tiny) ledges, walls, or rooftops, throwing bugged flash-bangs and clipping (section 8.2). The use of such exploits will lead to the appropriate punishment from the CyberGamer administration panel.

Examples can be found below.

Consistently breaking this rule will result in a one week player match ban and one round deductions each offense.

8.2 - Illegal Boosting

Boosting one user to an intended spot created by the map maker is allowed and encouraged by CyberGamer. However, any form of projectile boosting such as flash-boosting, or any boost which results in clipping at anytime during its process is not allowed.

Breaking this rule will result in a one week player match ban and one round deductions each offence.

8.3 - Illegal Bomb Plants

It is illegal to plant the bomb in places where it is impossible to defuse the bomb. This includes places where an entity will block the bomb or interrupt defuse attempts. Other illegal bomb plants include:
* Floating Bomb Plant - The bomb must be planted on a flat surface, physically touching the ground or an intended entity within the bombsites specified plant zone. It is not acceptable to plant the bomb on an object that can be moved or manipulated within the games The CyberGamer administration team will determine if a situation falls into the category of an illegal bomb plant.

Breaking this rule will result in a one week player match ban and one round deductions for each offence.


8.4 - Illegal Defuses

At least half of the bomb must be in view to be considered a legal defuse. It is illegal to complete a defuse through any solid object or entity if less than half of the bomb can be seen by the defuser.

Breaking the rule will result in a one week player match ban and one round deductions each offence.

8.5 - Cheats / Hacking

N.B.: Cheats / Hacking includes any unauthorised manipulation of: server configurations and server variables, client configurations and client variables, models, skins, entities, textures, weapon, sounds, or anything else that subverts the CyberGamer CSGO Rules. Hacking includes but is not limited to: wall hacks, aim bots / auto aimers, speed hacks, ESP, or any other third party program which alters the game in a way that the game developer did not intend for.

Cheating/Hacking is not allowed and will result in a removal/ban from CyberGamer matches / events. A list of policies can be found here: http://www.cybergamer.com.au/anticheatpolicy/

9 - Server and player crashes

9.1 - Server Setup

All CyberGamer sanctioned matches must be played on a server provided by the CyberGamer network. Any scores or details of a match played outside the jurisdiction of CyberGamer are void to CyberGamer. CyberGamer CSGO servers are automatically setup ten to fifteen minutes prior to a scheduled match time. If the server is not up five minutes prior to your match time, users must immediately contact a CyberGamer CSGO administrator (refer to Section 1 for correct contact procedure).

Note: Requesting support in a team's private message chat is unacceptable as a form of communication.

9.2 - Server crashes

In the event that the server crashes while the game is live, If the game is within the first 4 rounds the game is then relived, resetting the scores back to 0-0. In the event that the server crashes when 4 or more rounds have been played out, the score resumes from the round the server crashed, with both teams getting a starting cash of 10k.

9.3 - Player dropouts

In the event that a player times out/crashes, the game may be paused by either team during the next freezetime (THE GAME MUST NOT BE PAUSED MID-ROUND) refer to 6.10. Each team is allowed 1 pause per half for a maximum of 3 minutes. Half restarts will not occur unless both teams agree.

9.4 - Server Problems

Should an issue arise regarding widespread connection problems to the server (e.g. lag) and a CyberGamer CSGO administrator acknowledges this, then the match may be paused, cancelled, rescheduled or continued. If there is no referee in game then both teams must agree that there is widespread connection problems (screenshot agreement), and both captains must agree to dispute the match. If an admin is present or called to the match, they have the right to restart the match provided it was within the first four rounds of play or if outside the first four rounds, reload the round when the issue occurred if they believe the problem has had a significant impact on the outcome of the game.

CyberGamer requests that users attempt to play out their game for as long as possible before the widespread connection problems affect the game - if the problems persist, then file a dispute as stated.

If both teams do not agree that there are widespread connection issue at play, then the match is to played out and teams may dispute post-match. The CyberGamer administration team will review all relevant evidence to determine whether or not there was significant widespread connection issues. Rescheduling of matches will be done so through the communication of both team captains in regards to their availability - matches for leagues must be played as soon as possible.

10 - Disputes

10.1 - Player or Team Disputes

Post-match when teams would typically submit their scores, they may dispute their match and provide their grounds and details of their dispute. The grounds of the dispute will be reviewed by a CyberGamer CSGO administrators - if the Administrator believes that there are no reasonable grounds for the dispute, it will be resolved and match scores will stand. If the Administrator believes there are reasonable grounds, the dispute will proceed and follow the CyberGamer CSGO Dispute process (Section 10.2). The opposing team needs to provide meaningful evidence for any dispute - this includes Smurfing allegations.

10.2 - Dispute Process

As it is a CyberGamer requirement to play out matches until they are finished, all disputes will be made post-match - if a team fails to complete a match (forfeit) then they will not be eligible to dispute - except under extreme circumstances. Once a match enters into a dispute, it is usually a requirement for all users to upload their PoV demo that they recorded. Users must respect and observe the Administrators authority in dispute matters, they are authorised and trained to deal with disputes - disrespect or ignorance towards Administrators will not be tolerated. CyberGamer CSGO makes no guarantee as to the speed at which disputes will be resolved, numerous factors affect these speeds and therefore there is no general time frame. If a team cannot wait for CyberGamer administration panel to resolve a dispute patiently then they are advised not to dispute. Lack of evidence or reasoning when lodging a dispute may result in a dispute being closed immediately with no formal review.

10.3 - Dispute Submission

A dispute made by a CyberGamer CSGO team will only become official when the captain of that team lodges an official dispute (via the CyberGamer site dispute system). When making a dispute please make it as understandable as possible and have evidence if applicable. Users are not allowed to make individual disputes themselves, and these will be ignored. All disputes a team may have must be lodged by the designated team captain.

10.4 - Evidence

Submission of evidence is done so confidentially (within the teams and admins) and will not be released to the public by any CSGO Administrator. CyberGamer CSGO reserves the right to upload demos and logs of matches at their own discretion. Pursuant to CyberGamer Anti-Cheat policy, guilty subjects' evidence will not be released.
If more than half of the opposing team fail to upload their PoV on request - the dispute may be discarded. Failure to upload PoVs conveys disrespect towards the dispute resolution process.

10.5 - Discussion of Disputes

CyberGamer CSGO disputes are not to be discussed outside the privilege of CyberGamer administration panel. Administrators respect and uphold a confidentiality agreement with both teams while handling disputes. The CyberGamer administration team work at a reasonable pace, relevant to the grounds of the dispute.GOTV demos will be used as evidence (Section 10.4) and may not be released to the public until a dispute is resolved. In the event of a cheater being present in a match, the GOTV demo may not be released.

10.6 - Dispute Resolution

10.6 - All disputes will be subject to administrator discretion in conjunction with the Cybergamer CS:GO ruleset.

11 - Choosing Teams

11.1 - Teams (Open)

At the start of each match the team that issued the challenge receives first pick at which side they wish to commence on. Alternatively, and only if both teams agree, this decision can be made through a process of a knives only round, with the team that wins getting the first pick. If a team runs away to avoid being killed before the time runs out the chasing team wins the knife round.


12 - Challenging / Defending

12.1 - Challenging numbers(Open)

A team can only challenge an opponent half their own rank or four places higher than themselves, whichever is greater. For example: a team ranked 38th can challenge up to a team that is ranked 19th. A team may not play the same team in two successive matches* - seven days after the first match the ladder will allow you to challenge them again.

12.2 - Challenging deadline(Open)

Upon receiving a notice of challenge, the team has two days to accept a time and date provided by the challenger for the match, otherwise it is deemed that the defendant has forfeited.

12.3 - Defending (Open)

If a team successfully defends their position, the ladder automatically grants a protected status for Forty-Eight hours, awarding immunity from challenges.

12.4 - Statuses(Open)

Challenging and winning will leave you with a normal status of "free". If you lose a "Challenging" match you will become "vulnerable" for Forty-Eight hours where you will be unable to challenge. If you lose a "Defending" match you will become "vulnerable" for Twelve hours where you will be unable to challenge. If you do not accept a challenge or you decline the challenge you will become "vulnerable" for Forty-Eight hours where you will be unable to challenge.

12.5 - Submitting Scores (Open)

Following a match, it is crucial that each team must submit the result or select to dispute the match by 11:30PM AEST on the night of the match. Subsequently, the submitted results will be calculated and the teams will be granted either challengeable or protected statuses. Disputes can be handled among the two teams; otherwise an administrator takes appropriate action.

12.6 - Referees (Open)

There are referees in CyberGamer matches and will join matches at their own discretion.

12.8 - Coaches (All)

The use of coaches in invite leagues is allowed, coaches have the same rights as subs and can be used to play in emergencies. They need to be cleared before they can be a coach however, to apply as a coach contact an administrator. Coaches are not allowed in CGa or CGo.

CyberGamer reserves the right to add or make changes to any rule necessary to keep matches fair. Teams are advised to make sure they know the CG ruleset. Administrators have the final say in any and all decisions and their decision may supersede this ruleset in cases where they feel the rules do not arrive at the best possible outcome. If you feel you have received an unfair ruling, please lodge a formal complaint in the form of a support ticket.