Games
MW3 CTF Ladder (LOCKED)

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MW3 RESOURCE THREAD



2v2 Search & Destroy Ladder!

Check back later for more details...

Big thanks to MadTwatter for supplying the graphics!

Rules
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If you have any questions, problems, queries or concerns then please contact an Admin and we will try our best to resolve the issue! Below are our Steam / Xfire details where you can contact us.


Swiftz - Xfire: Swifty369 Steam: Swifty2211
TG James246 - Steam: TG James246
SandMan - Steam: SandCasts



If you are enlisted on any teams roster for this ladder it is highly recommended you read the MW3 Resource Thread and all the included links carefully.

SERVERS

  • This ladder will be run via Peer 2 Peer. We will release a game ruleset for you to import into MW3 and use for you games.
  • As the ladder is a P2P ladder, there will be no CG servers and no ProMod available from CyberGamer to use.
  • You may, if you wish, set up your own server to use for the 2v2 ladder using our ruleset, and this server CAN use either stock OR ProMod settings. Whilst your opponents are not obliged to play on your server, if you both agree to use a server you are more than welcome to.

JUST TO BE CLEAR
You can play this ladder either on Peer 2 Peer (player hosts) OR on a stock OR ProMod server of your choosing, but CyberGamer WILL NOT be providing any servers for this competition.



CG PROFILES & USERNAMES

  • Players must use their CyberGamer Account Names in Matches to stop confusion with other players.
  • Your UAC3 ID must be on your CG Profile.
  • It is suggested to have your Steam ID / Username on your CG Profile.
  • Failing to abide by these rules will result in bans at the Admin's discretion.



UNIVERSAL ANTICHEAT 3

  • UAC3 must be used in all matches on the CG MW3 CTF Ladder. You can download UAC3 HERE.
  • Your UAC3 ID must be on your CG Profile.
  • Failure to abide by these rules will result in bans at varying lengths depending on the circumstances and at the Admin's discretion.

Steps to using UAC3 in your MW3 games
  • Run UAC3.
  • Login to UAC3 (you'll need to make an account if it is the first time).
  • Press Play, wait for the Donation Information to load and then press 'OK'.
  • Enter your Match ID (which can be found on the CG Match Page).
  • Tick the 'Start Scanning' box.
  • Launch Modern Warfare 3 Multiplayer.
  • Play your match.
  • Once the match is over, close Modern Warfare 3 Multiplayer.
  • Go to UAC3 and the screenshots will upload automatically.
  • You can then close UAC3.

How to add your UAC3 ID to your CG Profile
  • Go to http://uac.ac/#search and type in your UAC Username.
  • Click on your Profile, and you should see your User ID there.
  • Go to your CG Profile on the CG Website and under 'Game Information' on the right hand side press 'Edit'.
  • In the UAC ID box type: UAC ID / UAC Username
  • For example, it should say: 221017 / James246
  • Scroll down and press 'Save'.

Important Notes about UAC3
  • If your game crashes or you need to restart the game you will also need to restart UAC3 because once UAC3 notices MW3 has closed, it will stop scanning and taking screenshots until you tell it to again.
  • If your UAC3 crashes before you get to upload screenshots, just re-open the program and it will prompt you to re-upload your screenshots. If it does not do this you can manually upload the screenshots by pressing 'REVIEW' on the Main Menu and then pressing 'Upload UAC files'.
  • UAC3 must always be used in an elevated permissions state (as in ran by an Administrator). To run as Administrator, right click UAC3's executable file and click 'Run as Administrator'.



RECORDING MATCHES

  • Theatre Recording must be set to 'Enabled' in your MW3 Game Options for all CG Matches. Enabled is the default setting.
  • If players are found out to not be recording their matches, they will receive a 1 week Match Ban. Repeat offenders will be dealt with by Admins on a case by case basis.
  • Players may also be asked to upload their recordings to their Online Vault and must be done so when requested by an Admin. Players not following these orders will receive a ban, the length of the ban will depend on the circumstances and will vary from case to case.
  • You can see a guide on how to upload your Theatre Recordings to your Online Vault HERE.



GAME OPTIONS

Matches are to be played in a 2 vs. 2 format and the first team to win 5 rounds on a map wins that map. Matches are played as a Best of Three maps.

Game Options
Round Length: 2.5 Minutes
Bomb Timer: 30 Seconds
Plant Time: 3 Seconds
Defuse Time: 5 Seconds
Multi-bomb: Disabled
Score Limit Per Map: First to 5
Round Switch: 2
Score Limit Per Challenge: Best of 3 Maps (First to 2)

Team Options
Spectating: Team Only
KillCam: Disabled
Radar Always On: No
Respawn Delay: None
Wave Spawn Delay: None
Force Respawn: Enabled
Friendly Fire: Enabled

Player Options
Number of Lives: 1 Life
Max Health: Normal
Health Regeneration: Slow

Gameplay Options
Perks and Proficiencies: Disabled
Hardcore Mode: Disabled
3rd Person: Disabled
Headshots Only: Disabled
Killstreaks: Disabled
Custom Classes: Enabled



OVERTIME

  • There is NO overtime in 2v2 S&D. First to 5 rounds in a map wins that map. A score of 4-4 is not a draw, and play continues until one team wins 5 rounds.



WEAPONS & CLASSES


Primary Weapons
Assault Rifles: MK14 and Type 95 banned, the rest are allowed.
Sub Machine Guns: PP90, P90 and MP7 banned, the rest are allowed.
Light Machine Guns: All LMGs are banned.
Shotguns: All Shotguns are banned.
Sniper Rifles: All Sniper Riles are banned.
Riot Shield: Banned

Secondary Weapons
Handguns are the only Secondary Weapons allowed. All Machine Pistols and Launchers are banned.

Lethal
Throwing Knives are the only Lethal allowed, the rest are banned.

Tactical
Smoke Grenades are the only Tacticals allowed, the rest are banned.

Perks
All perks are banned, and are automatically disabled by the ruleset.

Strike Package
All Kill Streaks are banned, and if players wish to choose their own Custom Classes they must choose the 'Assault Strike Package' with no Kill Streaks selected.

Death Streak
All Death Streaks are banned except for Revenge, which must be selected by all players.

Attachments
All Attachments are banned.

Proficiencies
All Proficiencies are banned.



MAP CHOICES

All of the following maps below are permitted to be selected for matches.
  • Carbon
  • Bootleg
  • Dome
  • Mission
  • Hardhat
  • Erosion
  • Aground

  • No Maps are offered when making a challenge. The challenging team gets to select the first map to be played when in the server on the night of the match. Challenges are played as a Best of Three different maps, and any time a new map is required to be selected, it is the loser of the previous map who gets to select the next map.



SPAWN CHOICE

  • The team who did not pick the map currently being played gets to select whether they wish to Attack or Defend first on that map.



SPORTSMANSHIP

  • Unsportsmanlike behavior will be dealt with at the discretion of a ladder administrator.
  • Abusive behaviour in-game and on the site will be dealt with at the discretion of a ladder administrator.
  • Making false/useless disputes will be dealt with at the discretion of a ladder administrator.
  • Disputes without evidence will be noted but further action is unlikely to occur.



SPECTATORS

  • Spectators are allowed in the match only if both teams agree to this. Spectators may ONLY spectate their own team, and if they change team the round will be given to the opposition.



GLITCHING

  • Glitching and scripting are considered illegal and unfair and will result in the loss of any rounds where they are used.



ELIGIBLE PLAYERS

A player is an ELIGIBLE PLAYER to play in a team's ladder match if they satisfy ALL of the following:
  • The players Cyber Gamer account is listed on the teams CyberGamer roster (contained in you Cyber Gamer team page);
  • The player does not currently hold a VAC ban on the steam account that they are using to play MW3 with.
  • The players Cyber Gamer account is not listed as "Not Eligible" (To be eligible to play in the match, each player needs to have been added to your team roster BEFORE the match has been accepted. Players added after the match has been accepted will appear as "Not eligible" on your team page)
  • Banned (cannot play)
  • Joined after challenge was accepted. (cannot play, unless evidence of an agreement has been made)
  • The player has not played in another Cyber Gamer match for another team in the current week (a week starts on a Sunday). So you can only play for one team between any Sunday->Saturday. Meaning if you play for one team on Sunday, and another on Thursday, you are breaking the rules;
  • The players UAC3 account is correctly linked to their CG Profile, and the player has UAC3 running correctly
  • The players current in game name(or is reasonable similar to) their CyberGamer account name (alongside their clan / team name or symbol).



CYBERGAMER MW3 COMPETITION RULES

  • Once both teams are in the game & declared ready by team captains, the game can commence.
  • In a P2P situation, it may be difficult to have everybody ready and in the server on the first round of play, and it may be advisable to select the opposite teams to those you wish to play, and play out the first two rounds as two free 'Dead Rounds' (does not count for either sides dead round total), so as to make sure everybody is ready to play. Sides will swap after two rounds.
  • Smurfing in a match (playing for a team that you aren't in the roster for) will result in the Admins reviewing the player and team in question and the match result will be overturned. This includes creating multiple alias accounts.
  • If a player is going to be playing from a different physical location (Different IP Address), this player will need to have strict permission from a Ladder Administrator to do so. Otherwise the team will receive an instant automatic forfeit from their match and the player(s) will be banned for smurfing.
  • Both teams have FIFTEEN minutes from the match start time to have two of their own players in the server. Teams are allowed to substitute players throughout the match, provided they quickly join their team. If a team drops to 1 or less players during the match, they have a maximum of 5 minutes to get a minimum of 2 players back in or they will forfeit the match. If a side has less than 2 players available in the game server at the 15 minute mark then the match should not go ahead and the team with less than 2 players forfeits. However if both sides agree to play the match with less than the minimum required players then the match result will stand. If you agree to the match going ahead and you start the match, the result will stand. You cannot try to forfeit a team afterwards.Similarly, if the opposition agrees, but does not want to play, you cannot claim victory.
  • If you both agree to play a match then you cant try to forfeit for something that you should have forfeited for at the beginning of the match - don't waste peoples time.
  • All players should have an average ping below 150 ping. If 2 or more of your players have more than 150 ping, then you forfeit the match unless the other team specifically allows the match to go ahead. If there is an issue with a player warping then it should be addressed immediately. The round will should be called dead and if the problem continues the said player should be subbed out ending the next round. To view a players ping press and hold TAB. Do not play the match out and then dispute on ground of ping.
  • Do not talk excessively in global chat in-game, especially when you are asked by the other team. Being abusive will lead to a forfeit of the match at the ladder administrator's discretion.
  • Permitted spectators are shout casters whom hold the right to hold a shout cast broadcast in whichever match they wish.
  • Unsportsmanlike behaviour will be dealt with at the discretion of a ladder administrator.
  • Making false/useless disputes will be dealt with at the discretion of a ladder administrator.
  • To be eligible to play in the match, each player needs to have been added to your team roster BEFORE the match has been accepted. Players added after the match has been accepted will appear as "Not eligible" on your team page.
  • Secondly, players added to your team roster are only allowed to play in the match provided the player has not played in another Cyber Gamer match for another team in the current week (a week starts on a Sunday). So you can only play for one team between any Sunday->Saturday. Meaning if you play for one team on Sunday, and another on Thursday, you are breaking the rules.
  • Inappropriate Team Names or Player Names, or Team or Player graphical avatars will see your team removed from the ladder, a warning will usually be issued first.
  • The consequences and/or ban and/or length of ban will be at the admins discretion for breaking the above rules.



CYBERGAMER MW3 SOFTWARE INFORMATION RULES

  • If you win a defending match you are protected for 2 days (no one will be able to challenge you).
  • If you win a challenging match you are protected for 12h (no one will be able to challenge you).
  • If you lose a defending match you are vulnerable for 12h (you will be unable to challenge).
  • If you lose a challenging match you are vulnerable for 2 days (you will be unable to challenge).
  • You cannot play the same team twice in a row.
  • Time given to accept a match: 2 days
  • Team members required to challenge: 2



  • The final and most important rule, use common sense & have fun. If you have any questions or concerns then don't hesitate to contact one of the members from the Admin team.
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