Games
AU ryshek
PREMIUM USER
AA4 Admin
801 Posts
#1
3.5 years ago
Although nobody here expects this to change anything, I figured i'd keep you guys informed anyway.

Notable changes & Fixes i've picked out are:
-Treating someone will now use the victim's IFAK instead of your IFAK as long as the victim has an IFAK. If the victim does not have an IFAK, you will use your own. What this means is that as long as either you or someone else has an IFAK on your team, you can still be treated.
I thought this was a pretty cool idea.

-We also have several performance changes including one that should improve how the pawns are rendered which we believe will further improve client-side performance. We also cleaned up a lot of the server logging so it won't clog up the server and many other instances of log spam in the client were addressed.
Hopefully Increase performance.

-The infamous aim-point not on your weapon after changing teams mid-round bug should finally be fixed.
Speaks for itself.

-More updates to the netcode to help the client to determine the best connection settings.
Hopefully again, lag reduction.



There's a whole barrage of fixes, most irrelevant and an attempt to make the notes look bigger, but see for yourself below.

Full Sitrep released last week.
Quote from Someone:
AMERICA'S ARMY 3 VERSION 3.12 RELEASED!
Posted: 3 JUN 11, by Phoenix


Listen up Soldier. An uptick in NME activity has been reported in two new areas codenamed Stronghold and ShantyTown and once again the U.S. Army has been called upon to spearhead the effort to diffuse these situations.
Stronghold: In the past week NME forces have assaulted and occupied Ranaliv, a tourist town in Northern Republik Demokratzny Zo Ta Ostregals (RDO). Most of the population has fled leaving the town and historical sites open to fortification. The most relevant structure is a stone fortress originally built in the early 1300's to protect access to the nearby harbor. NME troops must not be allowed to complete their efforts to militarize the area. There are two major surrounding districts, the Commercial district to the West and the Residential district to the East. One of the other tourist attractions, a historical clock tower, divides the two districts along the Southern thoroughfare. Look out for enemy over-watch deployed to that structure.

ShantyTown: Mozeizli was a booming center of economic growth in the RDO before the Czervenian war. The collapse of local economy combined with a large influx of Czervenian refugees has added to the impoverished population. Shanty Town is one of the makeshift communities that sprung up co-located near the city center. Intelligence has been tracking increased NME activity in this area for some time. NME operatives are believed to have infiltrated the population and have set up links to know enemy espionage networks. This maze-like haven of ad hoc structures will provide plenty of concealment but little cover and yield multiple traversal options including roof-top access. Make sure to clear rooms that could provide flanking routes behind your squad. You will never find a more abject hoard of waste and turpitude. Your squad must be careful.

Now the only thing standing between these towns and total anarchy is the U.S. Army. As one of the most highly trained Soldiers in the world, you and your teammates will work together, using tactics and strategies, cover and concealment and most of all, inter-squad communication as you fight to repel the hostile NME forces.

America's Army 3 Version 3.1

Over the past few weeks we've given you behind-the-scenes looks, fly-thru videos, screenshots, and interviews. Well the waiting is nearly over! Soon, you'll be able to download America's Army 3 v3.1 and experience these great new missions for yourself. Be among the first to rule Stronghold's airy clock tower or crawl through the muddy streets of ShantyTown. With their unique architecture, terrain, vantage points and cover both maps are destined to become classics.

America's Army 3 v3.1 Release Notes

New Features

Every Soldier is a Sensor (ES2) additions
ES2 is the process of observing and reporting to help provide a clearer picture of the battlefield and making it safer for fellow Soldiers and civilians alike. If Soldiers are observant and report suspicious items or other important information to command, someone with a larger view of all reported information can make a more informed decision about what the data means. The ES2 game play in AA3 brings awareness to the importance of being observant when on regular missions. The developers have implemented features within AA3 that will reward players for being observant and reporting back relevant data that they come across during their mission.
ES2 missions will have objects randomly placed in the map. As players move through the maps, they may notice an object that seems out of place, or looks "suspicious". The player will need to determine what type of object it is by moving close to the object and centering it in their view. They will receive a context HUD message which will tell them what the object is. The player can then report the object via hotkey. HUD and Audio feedback will give the player confirmation and inform the player as to what type of object it is and provide additional instruction or information if needed. A player that reports ES2 objects within a round of play will be provided with a small amount of Army Value scoring 1 to 19 points.
ES2 training is included as part of the MOUT training course. ES2 objects are contained in the level. Observing and reporting these objects will help reduce the player's MOUT time by gaining some additional flash bangs you can use to stop the timer. It also flags your account as "ES2 Trained" which will shorten the time it takes to identify ES2 objects in multiplayer games.
New two maps
Shantytown is a variable weather (no rain to heavy rain, wind, thunder and lightning) close quarters battle map which includes VIP and Activated objectives.
Stronghold is a larger castle based map that includes all current mission types.
New Blue Force Tracker (BFT) features
BFT updated and enhanced. Player may change zoom of the BFT using the mouse wheel.
Extended Map Updated: The player may access the BFT extended map by using the tab key. The updated extended map will also allow the user to play with it continuously up by changing the transparency using the mouse wheel.
Spectator Extended Map added: Players may now toggle use of the Extended BFT in Spectator mode by pressing TAB.
Steam Leaderboards: This release also features what we hope will be a neat new feature - a bunch of new leaderboards! Using a newly added Steam client feature, player leaderboard and stats updates will be available when running the game through Steam.
Admin Control Panel has been added to allow server providers to manage servers in-game. If the user has the appropriate server access, it will appear in the main menu.
You can now use the Steam client server browser to join an AA3 game server without starting the game first. For those using Steam we highly recommend you minimize your Steam client once you start America's Army in order to reduce the amount of memory Steam uses.


New Gameplay Changes

Treating someone will now use the victim's IFAK instead of your IFAK as long as the victim has an IFAK. If the victim does not have an IFAK, you will use your own. What this means is that as long as either you or someone else has an IFAK on your team, you can still be treated.
We also have several performance changes including one that should improve how the pawns are rendered which we believe will further improve client-side performance. We also cleaned up a lot of the server logging so it won't clog up the server and many other instances of log spam in the client were addressed.
Spectating players should now have a bit better view of the world (one centered a bit higher up than the pawn's belt) and should in general be a better experience and avoid some of the crazy views seen in earlier builds.
Team changing rules were modified so you can join the spectating team at any time and leave it to return to a team at the end of a round. Announcements are made in the chat area to indicate when players join and leave teams. A new server-side INI option was added to allow server operators to disable this feature.
A change for those playing (or playing against) the SDM - we've implemented a change that should make it a bit easier to suppress an SDM. Our goal with this is to make the SDM closer to what he should be - a designated marksman and not a "super-enemy-killer-who-owns-bridge" soldier



Weapons Fixes/Updates

You will no longer see "you cannot fire" when changing fire modes (and in fact the entire animation has been removed since it wasn't obvious to most people anyway).
The XM320 had many fixes done which should improve its functionality in game.
Obran LMK weapon jam no longer locks you into Obran until you fix the Jam (you can now switch to other weapons just like with an M249 jam).
Fix for XM320 weapon mod not reloading properly after climbing ladders.
Fixed the min/max pitch on dropping so it's between +/- 45 which prevents dropping grenades on the player's head. Also reduced the total distance when dropping a weapon (either by choice or death) so the weapon isn't thrown 15 feet away which looks fairly silly. Note that the range for intentionally throwing grenades was not changed.
Changed M249 SAW's "ironsights" to "None" in the top rail dropdown.
Fire mode delay fix. Removes animation for fire mode changing and adds a click sound when the fire mode change is activated on the client. Firemode will not actually change until the server receives the request however which creates a minor desynch issue where you can change fire mode and fire right away before the server receives the client and server will operate in different fire modes.
Fix for losing M249 ammo when reloading from a nearly empty clip. Fix for bullet chain to display the proper number of remaining bullets.
Bullet weapon jams will no longer prevent the M320 grenade mod from functioning.
Fix for glitching M320 when interrupting weapon mod transition with combat slide or dive.
Fix for potential to enter a glitched state when attempting to swap to a grenade as the match starts before the main weapon is set.
Fix for M249 discarding its ammo box during reload while prone.
Fix for wrong ammo shown on Obran held by enemy player after reload.
Fixed an issue where if the M249 jammed on last round it couldn't be cleared.
Fixed the missing aimpoint bug. Should now spawn weapons, loadouts, and rail mods based on user's set preferences. Also set the default selection for weapons and rail mods to be the most advanced options (based on training requirements), except for the M249 in regards to box/soft bag ammo (meaning that it defaults to box).
The inventory system for weapon magazines and grenades of all types was rewritten to greatly reduce the network bandwidth used by the game. The intent is to reduce network bandwidth and improve server performance as well.
US Weapons are now a single mesh plus the sight instead of built out of multiple pieces which both fixes the odd coloring seen and reduces the actor count improving performance on the client.


Map Fixes

Bridge - Moved the flare and objective marker for the carried objective bridge mission so that it more accurately shows the center of the extraction area.
Bridge - Tweaked the overpressure volumes on both the north and south tower so that they no longer leak out past the containing walls.
Bridge - Tweaked the catwalks so that they are all evenly placed, this should help with both moving along them
Bridge - Tweaked the Assault/Defend mission so that the defending team gets a win when time runs out
Bridge - Fixed a spot on the bridge near an overturned van where a player could get stuck quiet badly.
Bridge - Moved one of the picnic tables so that you can more easily pass between it and the tree growing near it.
Pipeline - Tweaked the audio levels on the ambient sounds.
Impact - Tweaked the loadout on the VIP rifleman role, heavy should now have as many smokes as the normal loadout.
Impact - Tweaked a bunch of grocery carts that were clipping into buildings.
Impact - Moved an AC unit that was capturing players that accidently jumped behind it and a tree.
Impact - Moved some tires that were causing players to get stuck between them and some trees.
Impact - Added an extra indirect lighting point cloud so that players don't go unnaturally dark in places.
Impact - Tweaked trees so that the branches won't block bullets anymore.
Impact - Tweaked a potted plant that was sticking through the railing.
Ranch - Fixed a weird and old/recurring lighting error in Ranch.
Collision and lighting updates for all maps.
Added Pipeline VIP to the mix.
Added TAH mission for Alley (Foggy) in map vote, which was apparently missing.
Hopefully fixed the issue where the player can move freely during Grenadier training.
Updated mission Intel for Ranch, Pipeline, Bridge.



Bug Fixes/Updates

The scoreboard is now sorted by total score, in a descending order. Makes much more sense than sorting by role index.
Turned off blocking on collision volume for prone and incapacitated players. This will prevent the volume from blocking grenades thrown above the body.
Fixed friendly fire headshots were counting towards Consummate Professional achievement.
Fixed problem with voice input device dropdown component in Voice Settings page.
Fixed spelling error in follow me coin localized text.
Changed the display of the Ready button to gray out during the Deployment phase, versus going invisible. This should clear up confusion about the button "disappearing".
Fixed the kismet for CO levels so that all objectives will be available to be assigned in the BP during Auto-Assign, which takes away the reported issue, and brings the
Auto-Assign behavior act like it should.
Fix for animation problems caused when going prone from a leaning position.
Fixes backwards arms when going from prone or crouch to standing while in lowready weapon posture.
Fixed issue that would lead to the player being registered in 2 slots after a swap between two players. Made a change to MissionPreplanner which should prevent a player from missing their Cancel button when requesting a swap.
Corrected capacitation (revive) response time bonus rule to match other response times of 30 seconds (which avoids a potential negative award for late responders).
Fixed issue where toggling scoreboard resets armor opacity even though armor has been depleted.
Fixed issue where pressing [H] (or the current M320 toggle) will print "Cannot toggle rangefinder because a reload is in progress." even if the weapon is not outfitted with a grenade launcher.
Multiple Training NPC weapon load-out fixes in Weapons Fam.
Adjusting load-out handling in single player "explore" mode so ammunition is available using the new inventory system. Note that the new default inventory for single player is to have an M16 XM 320 with 6 M433 rounds, 2 M714 rounds, and six 556 magazines (and a few frags smokes, flash).
You should see some cool new head gear and radio gear on the heads of friendly and enemy soldiers when you're playing. To have the cool new head gear you must have passed the AIT training for the role you are playing (you'll see things like Oakley sunglasses, radio's with microphones, etc.).
The infamous aim-point not on your weapon after changing teams mid-round bug should finally be fixed.
The equally infamous medic bug should now be fixed.
Adjusted when the server's console titlebar is updated on startup so server operators can verify the mission type and server honor mode prior to any players joining the server.
Fixed issue with trying to join a password protected server from Favorites/History not showing password pane.
Fixed Favorites/History server info pane not showing valid info, as well as:
Add sorting to the Favorite/History pages
Change sorting for Player column to sort primary on # players, and secondary on max players.
Fix repeated tab pressing issue
Fix "strobe light" button effect
Update Favorite/History info when viewing
Disable rows in Favorite/History tables if they are not online
Add timer to double clicking on pages so that second press must be within 500 ms
Change tab behavior to not swap depths
Update tool tip to auto size to text
More MOS description fixes.
Added a Back button to appropriate pages in the Go Army->Lifestyles section. Also fixed a bunch of typos in the Go Army->Careers section.
Switching teams mid round will now bring up the Role Selection screen automatically at the end of the round (after the scoreboard). Also added a server side config variable, bAllowSpectatorsBackOntoTeams, which defaults to true, and allows players who switched to the Spectators team from Black or Gold to return to either team. This can be set to false for tournament style play, if desired.
Players who have selected the Spectator team after being on a team (ie team # is 2), should not be counted for number of votes needed for Ready button, since they won't have a ready button to press.
Fixed 18C MOS description under Construction & Engineering. Left all 3 entries in, since this entry is found in 3 different spots on the GoArmy.com website.
Fixed various Go Army->Careers typos.
Allowing screenshot in most menus. Added screenshot support to scoreboard
Update to how spectators are treated at match start. Will now auto select someone to follow, and will skip Battle Planner and showing the HUD.
Reformatted the Mission Brief Section, and corrected Mission Briefings for all Maps/missions
If a player is incapacitated and spectating his own pawn, his pawn will now disappear if his camera gets too close to it.
Update entry into server to show the Role Select screen when a new player to the server joins a match already in progress.
Added network setting option in video settings.
Update that should fix any irregularities with tracked teammates on the BFT.
Password Screen now properly shows the Version Number.
When looking at an incapacitated player, their status will now show as "WOUNDED".
Also, changed the "TREATED" status text to read "STABLE", to more accurately represent the observed player's status.
Fix for TAH capture getting stuck when entering a TAH volume with an incapped player in it
Fixed clipping of the last player's name in the Server Info Player List. Also changed out the scrollbars, even though they are being weirdly skewed by the component.
Viewing ranks while spectating or looking at other players should now show the correct rank.
More updates to the netcode to help the client to determine the best connection settings.


Known Issues

Incorrect "You Were Kicked From the Server Rules of Engagement Message" when leaving a map.
Unable to unlock training – Tier 1 automatic rifleman softbag ammo
Soldier overview and statistics page not updating
M320 rangefinder problem
No servers listed
Server browser displays incorrect population of servers
Missing 16:10 resolutions
Alt-tabbing causes application crash


That's all for this time, but keep checking back here for more America's Army 3 info and the next SITREP!


The update is officially being released sometime today/tonight
Quote from Someone:
U.S. ARMY RELEASES AMERICA'S ARMY 3.1
Posted: 9 JUN 11, by Phoenix


Redstone Arsenal, AL (June 09, 2011) -- The U.S. Army has released a major update to the America's Army 3 PC Game. This new AA3 update includes two new multiplayer maps, Shantytown and Stronghold, and a number of new features including new gameplay for "Every Soldier a Sensor." The AA3 game can be downloaded free from Steam and from Deploy Client partners listed on the website.

Every Soldier a Sensor Gameplay
"Every Soldier a Sensor" or ES2 teaches that with all the advanced technology used by the U.S. Army, every Soldier is the best possible sensor on the battlefield. By observation, Soldiers are able to detect suspicious or important changes in their surroundings, however small. When this information is reported back to leaders, it allows them to construct a clearer picture of the battlefield making it safer for fellow Soldiers and civilians alike.

The ES2 gameplay in AA3 brings awareness of the importance of every Soldier being observant on every mission. During AA3 gameplay, players will be rewarded for observing and reporting back things that they may come across during the mission that are suspicious or out-of-place. The player must determine what the object is, and report it if necessary. Many objects are false alarms and provide no benefit. Others are possible Intel such as NME documents or equipment and will grant the player a round bonus. Some gear or inventory items provide an immediate benefit such as ammo, explosives or IFAKS. To learn more about ES2, players will experience ES2 training as part of the MOUT training exercise.

New Maps
Shantytown is a rainy, close-quarters battle map which includes mission types for VIP and Activated objectives (where players interact with items to fulfill the mission). In this map, refugees fleeing oppression from the Czervenian government have established a makeshift slum settlement in the RDO city of Mozeizli.


A U.S. Soldier gets the drop on an NME patrol.

The refugees have lately moved into better living quarters established by U.S. and coalition forces and the "Shantytown" has since been abandoned. But, NME operatives are believed to have infiltrated and set up links to enemy espionage networks in the deserted area. In Shantytown, players will need to take advantage of the in-game communication and work together as a team relying heavily on concealment and speed as they navigate this maze of plywood shacks, containers and corrugated sheet metal.


Stronghold is a large map that takes place on the cobblestone streets of the occupied RDO city of Ranaliv where numerous alleys, terraces, balconies, and lofty spires provide a multitude of challenges and opportunities for teams to work together to accomplish the mission.


Working together as a team, a U.S. Army fireteam carefully advances towards the massive clock tower.

Most of the population of this old city has fled, leaving the town and historical sites open to fortification by enemy forces. An imposing 14th century stone fortress, clock tower and fortress turrets will be favorite overwatch positions so players must be prepared to defend against NME marksmen. Players will also make good use of cover inside structures in the commercial and residential districts, advancing as a team from building to building as they race to complete the mission objectives.

Additional Features

New Achievement Coins - New achievement coins are awarded to the player for ES2 gameplay achievements were added into the game. A few of these achievements include Clean Sweep (awarded when a team reports all the ES2 objects in a single round), What's That (awarded when a Soldier reports his/her first ES2 object) and What's Yours is Mine (awarded when a Soldier lets teammates take all of the items in an ES2 object they have reported). Players will also be able to earn Soldier Sensor coins in bronze, silver, gold and platinum, depending on the number of ES2 objects they report.
New Blue Force Tracker (BFT) Features – The BFT which provides forces with location information has been enhanced. Players may now change the zoom of the BFT or alter the transparency of the extended map using the mouse wheel. A spectator extended map has also been added.
Steam Leaderboards - Steam leaderboard and stats updates will now be available when running the game through Steam
Admin Control Panel – An Admin Control Panel has been added to allow server providers to manage servers in-game. If the user has the appropriate server access, it will appear in the main menu.
Performance - Updates also include a number of gameplay weapons and map performance improvements.


About America's Army
America's Army is the only action game that delivers an authentic and entertaining Army experience by reflecting the training, technology, skills, and career advancement of a United States Army Soldier. The game has become an online phenomenon, ranking among the most popular PC action games played online. America's Army games are rated T for Teen and can be downloaded free from Steam and from partners listed on the website. The Army launched America's Army in July of 2002 and the most recent version, AA3 launched in June 2009. In keeping with the dynamic nature of Soldiering, the America's Army game will continue to expand and allow players to explore the Army of today, tomorrow and the future. America's Army is produced by the Army Game Studio, part of the AMRDEC Software Engineering Directorate at Redstone Arsenal in Huntsville Alabama. Managed by Program Director Frank Blackwell, the Army Game Studio houses the development and management staff for the America's Army online PC game as well as numerous Military and Government applications.
Bonjwa of America's Army
AU lotox`
Member
302 Posts
#2
3.5 years ago
hopefully this patch makes it a little bit more playable...
AU samo
AU General Mod
2,507 Posts
#3
3.5 years ago
tbh.. without trying to troll, i didnt think this game was still alive and kicking. Does it even have a large player base? Whether Aus or even US?

I recall playing it on release and thinking it had potential but alas, potential didnt lead anywhere.
AU ryshek
PREMIUM USER
AA4 Admin
801 Posts
#4
3.5 years ago
give it 8 years samo
Honestly AA2 took about that long to get where it was before AA3 wrongly and somehow killed it.
And with the dev team working on a graphic novel, I would expect the same time frame lol.

Admittedly I don't play AA3, i think the playerbase is all large mature communities such as TOG/AAG/FDG etc.
I check it after each patch for progress on things but... i doubt it will be ready for a while yet.

Edited twice, last edited 10/6/11 - 9:31pm by .
Bonjwa of America's Army
AU ryshek
PREMIUM USER
AA4 Admin
801 Posts
#5
3.5 years ago
Checked it, game is still unfinished, don't bother.
Bonjwa of America's Army
AU kingz`
Member
256 Posts
#6
3.5 years ago
Alot of players have said the game runs alot smoother and most bugs are fixed, the aa forums have alot of positive feedback so i reckon it will be playable imo, i didnt think it was too bad before hand anyways so any improvement is good.
AU ryshek
PREMIUM USER
AA4 Admin
801 Posts
#7
3.5 years ago
It's still nowhere near ready, yeah it's improved, but that's like adding another window to a cardboard box house. As a whole it's cringeworthy.
Bonjwa of America's Army
AU Go_Cat75
Member
142 Posts
#8
3.5 years ago
They need to concentrate on fixing the game before making new maps.
AU LOKO
Member
1,386 Posts
#9
3.5 years ago
i played the game first more then a year ago, i honestly thought it would have been fixed by now..
AU bassface
Member
1 Posts
#10
3.5 years ago
I love americas army.. i have played it since 2.0. Coming back to it 2 days ago was so refreshing. Gameplay with this new patch has really made me think that there is hope. anyway i hope the community kicks off again i played in several teams back in the 2.0 days. the game still need heaps of work thats for sure.

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