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OP
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Saw This Video And Found It Quite Good And Thought To Share It With The Community
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4 wks ago
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everyones sellin out now wtf


also hes wrong and this has been a known thing for a while, high settings makes it possible to see through at a close to mid range, at a long distance you cant. Low settings does the opposite. Plus who tf wants to lower their frames.
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OP
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well I've never known that so I thought it was nice to share it but I could remove the post now since its useless
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Spread the info, maybe people dont actually know
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Quote from GilI on the 20th of March 2017:
everyones sellin out now wtf


also hes wrong and this has been a known thing for a while, high settings makes it possible to see through at a close to mid range, at a long distance you cant. Low settings does the opposite. Plus who tf wants to lower their frames.

I don't know in what in-game situation you'd be looking through a molotov at long range, the only realistic scenarios I could think of involve either player standing in a molotov while shooting which isn't going to ever happen.
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AXN
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Tunnels D2 T side - they molly, sit behind it, huge adv.
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If you haven't tried it yet setting your shaders to low makes enemies really easy to see compared to their surroundings/
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4 wks ago
"How can JuicyG do that. He's only low CGa"
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Quote from JuicyG on the 21st of March 2017:
If you haven't tried it yet setting your shaders to low makes enemies really easy to see compared to their surroundings/
Shaders all the way up + contrast booster to counter act that and make enemies easy to see still, but also be able to see through mollys

I'm pure genius
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________________________________________GazR the salt king_________________________________________
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@strat0s I too like eye-bleach
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"How can JuicyG do that. He's only low CGa"
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Quote from strat0s on the 21st of March 2017:
Quote from JuicyG on the 21st of March 2017:
If you haven't tried it yet setting your shaders to low makes enemies really easy to see compared to their surroundings/
Shaders all the way up + contrast booster to counter act that and make enemies easy to see still, but also be able to see through mollys

I'm pure genius

I agree, the benefit you get 99% of the time in real-game situations from seeing clearly through mollies at closer ranges is far better than the added contrast at long range low shaders add. If you're using digital vibrance or colour saturation you should be able to see anyone fairly clearly at long range even on high shaders.
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Quote from n_ate on the 21st of March 2017:
Quote from strat0s on the 21st of March 2017:
Quote from JuicyG on the 21st of March 2017:
If you haven't tried it yet setting your shaders to low makes enemies really easy to see compared to their surroundings/
Shaders all the way up + contrast booster to counter act that and make enemies easy to see still, but also be able to see through mollys

I'm pure genius

I agree, the benefit you get 99% of the time in real-game situations from seeing clearly through mollies at closer ranges is far better than the added contrast at long range low shaders add. If you're using digital vibrance or colour saturation you should be able to see anyone fairly clearly at long range even on high shaders.
Thankyou
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________________________________________GazR the salt king_________________________________________

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