Hi all I have been discussing with some members of the community the list of competitive maps for Overwatch and I think from my perspective at least there is far too many. I think the variety of maps for pub games is fantastic but in competitive play and especially with the veto process we see the same group of maps never played.
Currently we have
Temple of Anubis
With Oasis due for release soon. I want to open the discussion on the possibility of getting these 13 maps reduced to say 7 maps and create a competitive map pool. Now I know at this point many people will be saying "what the ****" and also may even bring things up like Blizzard and ESL EU dont do it etc. There is also the fact that maps are tied to a game mode which is a huge factor.
So I went through all the OverWatch Weeklies
we have done on CG and had a look at what maps have been played.
The results of this are as follows,
Right away removing Volskaya, Anubis, Hanamura, Eichenwalde, Route 66 would have played no impact and brought the map pool down to 8 maps.
So the question is, what are the benefits? well basically a smaller map pool means competitive teams focus more energy into the reduced pool becoming better at them increasing the skill level on those maps. Every now and then we would swap out maps to keep it fresh and give competitive players new maps to dedicate time on.
So recapping on this, keen to see players views on this, I also understand that maps are links to game modes which also has an impact. Not seeking a full solution, just a community discussion on it.Edited once, 14/12/16 - 1:06pm
3 months ago