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AU
Joined: 23/2/16
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Rainbow 6 Referee
I personally would prefer to keep the current S1 Pro League settings for comps.
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7 months ago
AU
Joined: 18/6/11
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Any particular reason why, ch3nky? I personally love the idea of it going super hardcore realistic. Where call outs and teamwork is paramount. But that's me.
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7 months ago
AU
Joined: 23/2/16
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Rainbow 6 Referee
If you were to use the new "Tactical Realism mode" it would turn this game into a like ARMA3 or Squad.

It would also effect the current rules we have installed for the ladder, as the rules are based around S1 Pro League settings.
With no kill confirmation I can see the game play slowing down a lot more.

The other features I do not really see it as a problem, actually the realistic magazine management used to be implemented during the Rainbow Six 3 and Black Arrow days.
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7 months ago
AU
Joined: 18/6/11
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I don't know, for me, I don't see that as a problem, with it being like ARMA3 or Squad. For me, it would actually make it more like the original R6 / R6:RS days. No kill confirmation might slow it down, but if round times are still the same, it just means you have to be sure, and either check or take the chance. It would just add to the experience, make rounds more intense and exciting.

Of course, I feel that, regardless of which way we 'swing', it'd be nice to at least have a couple of teams (with ref/admins) have a few games on it before we rule it out or implement it. It'd be nice to have it tested and evaluated at least.

(I mean, hey, I might try it and loathe it myself!)
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7 months ago
AU
Joined: 18/4/14
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is Favela an active map?
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7 months ago
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AU
Joined: 17/7/15
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ALL game content, except for Game modes are active
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7 months ago