I don't know, for me, I don't see that as a problem, with it being like ARMA3 or Squad. For me, it would actually make it more like the original R6 / R6:RS days. No kill confirmation might slow it down, but if round times are still the same, it just means you have to be sure, and either check or take the chance. It would just add to the experience, make rounds more intense and exciting.
Of course, I feel that, regardless of which way we 'swing', it'd be nice to at least have a couple of teams (with ref/admins) have a few games on it before we rule it out or implement it. It'd be nice to have it tested and evaluated at least.
(I mean, hey, I might try it and loathe it myself!)
8 months ago