Overwatch has had a full week outside now, so it's time Blizzard brought its latest child in for some rest, relaxation and brutal balance tweaks. Posting on the Battle.net forums, lead hero designer Geoff Goodman has revealed that McCree and D.Va are top of the pile for potential changes. McCree and his hundred-to-nothing engine in Fan the Hammer will be going down, while D.Va needs moved up - though Goodman isn't sure how yet.
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First, speaking on McCree, Goodman said that "McCree's flashbang plays an important role in being a strong option against very fast/agile teams (tracers/genjis/etc). It is also a nice tool to prevent close range devastating abilities and ultimates such as Reaper's Death Blossom.
"That said, it's probably a bit too good at dealing damage to higher health targets such as Tanks and barriers. I don't have any concrete changes yet, but I'm going to be testing some things internally to see how he plays."
Here he's referring to the fatal combo of stunning people, right clicking to unleash six shots, then rolling to reload and right-clicking again as he clarified later in the thread. This, combined with decent aiming skill in more neutral positions makes him very difficult to take out and a deadly threat - counterable, and requiring a certain amount of practice, but, at least in Blizzard's eyes and those of a mass community outcry, unfair. Fan The Hammer is what will be getting the nerf grenade, at least that's the current plan.
Meanwhile, Goodman popped up in another thread discussing tank damage levels - particularly those of Korean StarCraft princess D.Va. In it, he explains that "D.Va's damage is definitely on the lower side, much like Winstons. They are this way for a similar reason: They are both very mobile and hard to kill. Every character in the game has strengths and weaknesses, its part of what makes the teamplay work well.
"That said, I do think the is some room for some D.Va improvements, but these are unlikely to take the shape of increasing her damage output significantly."
In a further post, he made the point that she is designed as a skirmisher, and having her at higher damage - like when she was first implemented - made her seriously difficult to deal with. I can attest that the version I played at Blizzcon 2015 certainly took down healers and flankers at an alarming rate. The intention would be to improve her movement capabilities in some way, rather than making her harder to take down in a direct firefight or buffing her damage. As he puts it, they don't want a "beefy flying assassin" they're after a "viable aggressive initiation tank" ala Winston.
More changes are likely to come, and Jeff Kaplan's been posting on the topic of more minor features today as well. No mention of Zenyatta here surprises me, but clearly Goodman was replying to threads he saw, rather than making direct announcement - doubtless the game's worst hero is about ready to go into the shop too. Exactly when all these changes will arrive isn't clear, though a patch is scheduled for the end of June to bring back Overwatch competitive play.