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So judging from the rules you're not using "stopwatch"?
(Not voicing an opinion just making sure)

How i took the rules is;

**First Map**


Team A vs Team B (Map chosen from veto)
Team A wins attack
Team B wins attack
*Moves to KOTH where team A wins*

**Second Map**

Team A: 1 Team B: 0

Team A vs Team B (Map chosen from veto)
Team A wins attack
Team B wins attack
*Moves to KOTH where team B wins*

Team A: 1 Team B: 1

**Third Map**

Then Veto KOTH map to decide winner or another payload map with same rules as before?

Also any reason in particular you decided stopwatch was a bad choice?

P.S: If say Team A full holds team B at the first checkpoint / capture point. Does Team A still need to finish the entire attack map or just capture the point team B failed to get?

Edited twice, last edited 31/5/16 - 6:56am.
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9 months ago
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Clarification would be superb
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9 months ago
Team Eminent.
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Just wanted to also confirm a few things...

SPOILER: Click to view


1. Can Control (Lijang Tower, Ilios, Nepal) or Point Capture only (Hanamura, Temple of Anubis, Volskaya Industries) maps be picked/banned? It states the game-modes are Payload and Point Capture/Payload yet includes these in Available maps.
2. How is the map for Control as the decider determined? Control maps don't seem to include Ilios even though it's in the "Available maps."

The ruleset also seems to include a bunch of stuff carrying over from other games that makes it pretty confusing. For example:

SPOILER: Click to view


Also, I was sent a password in the email for our upcoming match... is this going to be used at all? I haven't used Cybergamer ladder before.

Edited once, 1/6/16 - 2:56am.
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9 months ago
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Quote from Seannnnn on the 31st of May 2016:
So judging from the rules you're not using "stopwatch"?
(Not voicing an opinion just making sure)

How i took the rules is;

**First Map**


Team A vs Team B (Map chosen from veto)
Team A wins attack
Team B wins attack
*Moves to KOTH where team A wins*

**Second Map**

Team A: 1 Team B: 0

Team A vs Team B (Map chosen from veto)
Team A wins attack
Team B wins attack
*Moves to KOTH where team B wins*

Team A: 1 Team B: 1

**Third Map**

Then Veto KOTH map to decide winner or another payload map with same rules as before?

Also any reason in particular you decided stopwatch was a bad choice?

P.S: If say Team A full holds team B at the first checkpoint / capture point. Does Team A still need to finish the entire attack map or just capture the point team B failed to get?

Stopwatch is what was intended, I've re-read the ruleset and realized it was unclear / plain wrong in parts, I've fixed that now.


Quote from Brodogs:
Just wanted to also confirm a few things...

SPOILER: Click to view


1. Can Control (Lijang Tower, Ilios, Nepal) or Point Capture only (Hanamura, Temple of Anubis, Volskaya Industries) maps be picked/banned? It states the game-modes are Payload and Point Capture/Payload yet includes these in Available maps.
2. How is the map for Control as the decider determined? Control maps don't seem to include Ilios even though it's in the "Available maps."

The ruleset also seems to include a bunch of stuff carrying over from other games that makes it pretty confusing. For example:

SPOILER: Click to view


Also, I was sent a password in the email for our upcoming match... is this going to be used at all? I haven't used Cybergamer ladder before.

The control maps are used as the tiebreaker in series as well as deciders if teams get stuck on the same objective in a payload match, teams will need to reveto to decide the control map played.

The ruleset did have a lot of the Cybergamer specific stuff (accounts/cginbox/support tickets, etc) from CSGO's ruleset, I've removed most of it but i may have missed some like the part you mentioned above, thanks for letting me know, I've removed that section now.

Regarding the email with the password that will definitely not be used, I'm unsure why that setting is turned on for the ladder but i'll turn it off shortly.

The ruleset is being actively worked on and updated and will go through several more rounds of updates as the game gets older / blizz competitive comes out/ we add new admins to the team. I've also added the bulk of the game specific rules to the top of the rule set for ease of access.


If there is anything else that needs amending or something I've missed please let me know!

Thank you.
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9 months ago
Twitter: @Brucy_aus
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Hey mate few more things.

This is a little confusing if you're running Stopwatch.

Quote from Rules:
The game mode will be Payload and Point Capture/Payload. If both teams win a game (ex: Team A win attacking but lose defending), one control point game is to be played to break the tie.

As you stated before it's stopwatch right? Well if Team A captured objective A and got stuck on B same with Team B then stopwatch would be who ever captured point A faster.

That would be very hard to check as no stopwatch UI is in Overwatch like for example Dirty Bomb had. So is this sorta like a hybrid stopwatch? Where fastest time comes into play only if you finish the map and if both teams don't finish it's a draw regardless of time?


Quote from Rules:
All Open Ladder matches will be best of three. All league matches will be best of three unless stated otherwise. The game mode will be Payload and Point Capture/Payload.

My understanding of that is that all maps available to play will be either or payload or capture then payload maps (kings row for example), and that maps like Nepal etc (all point capture) will only be used as Over time map (Much better considering most KOTH maps are random as shit and force a winner), if this was the case tho how come all KOTH maps are available in the ladder and in the ODCs? Might want to clear that one up when you get a chance.
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9 months ago
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Been watching the Agents Rising tournament the last couple of days and I think they are using the best ruleset out there at the moment. Link to website.

Quote from eSports Arena:
RULESET

Series Scoring System:

- Teams will get points in a best of 3 or best of 5 series. The series is considered won if a team is unable to either tie or pass their opponent's score in the next game (i.e. if the score is 4-1 or 4-0 after the second map in a BO3). If at the end of a series the score is tied, the winner is determined in a single round KOTH capture point, chosen randomly.

- On payload and point capture maps, teams will receive 1 point for successfully attacking or defending (2-0 if one team successfully attacks and defends). If both teams won on the attacking side, then the team with the fastest map time will receive an extra point (2-1 for the faster team). If both teams win on defending side, then the team that captured the farthest objective will receive an extra point (2-1), OR if that is a tie as well, no extra point will be rewarded (1-1).

- On KOTH maps, teams will receive 1 point for each capture point taken in a best of 3 (2-1 or 2-0).

MAP DRAFT

Map selection will be drafted on http://owdraft.com
- Starting team set to random.

- Teams take turns banning maps until 3 maps are left (5 for a BO5 series). The remaining maps will make up the map pool used for the series. Teams will then continue banning until there is only 1 map left, which will be the first one played in the series.

- The team that banned second will get to choose the starting side (attack or defense) for the first map.

- For game 2 and onwards the loser of the previous map will choose the next map from the remaining drafted map pool and the winner of the previous map will get to choose the starting side. Each map can only be played once in a series.
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9 months ago
GB
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Whoever gets fastest time on the map gets 2 points.. If neither team set a time both get 0 (or 1, doesn't matter) points. After first two maps if it's 0-0 (or 2-2) then KOTH is played out.
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Quote from Seannnnn on the 1st of June 2016:
Hey mate few more things.

This is a little confusing if you're running Stopwatch.

Quote from Rules:
The game mode will be Payload and Point Capture/Payload. If both teams win a game (ex: Team A win attacking but lose defending), one control point game is to be played to break the tie.

As you stated before it's stopwatch right? Well if Team A captured objective A and got stuck on B same with Team B then stopwatch would be who ever captured point A faster.

That would be very hard to check as no stopwatch UI is in Overwatch like for example Dirty Bomb had. So is this sorta like a hybrid stopwatch? Where fastest time comes into play only if you finish the map and if both teams don't finish it's a draw regardless of time?


Quote from Rules:
All Open Ladder matches will be best of three. All league matches will be best of three unless stated otherwise. The game mode will be Payload and Point Capture/Payload.

My understanding of that is that all maps available to play will be either or payload or capture then payload maps (kings row for example), and that maps like Nepal etc (all point capture) will only be used as Over time map (Much better considering most KOTH maps are random as shit and force a winner), if this was the case tho how come all KOTH maps are available in the ladder and in the ODCs? Might want to clear that one up when you get a chance.

Regarding the timer, I believe there is a timer that resets on each half when you open the scoreboard? If thats not the case I'll need to look into it, i suspect its something blizzard will fix with the addition of ranked gameplay.

Good catch on the maps, I've removed them from the available pool, as i cannot restart a veto, teams will need to manually reveto control point maps if it goes to the third.
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9 months ago
Twitter: @Brucy_aus
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The stopwatch UI wouldn't take into account how fast either team captured the first point only how long they took before the round ended (getting stuck at B).

Dirty bomb for exampled gave you a specific time you capped each OBJ where as Overwatch doesn't. You will get a time if you finish the entire map in say 5 mins and team b finished in 6 therefor team A won but if both got stuck on the last OBJ there is no way to tell how fast they capped point A

I would suggest using the above rules from The Agents league, it was from a suggestion put on reddit that got a lot of steam. It works really well once every one understands it.
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The Agents Rising ruleset is definitely the best of both worlds, points and stopwatch. I say we use those.
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9 months ago
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Play control point maps. I don't think stop watch is very fair either way, you either get to the end and win or you don't, your playing a whole map not half a map its not half court street basketball. If you are worried about the maps always favoring the attacking or defending team play control maps no argument over the winners on those really is there? ... best of three no one really has an advantage.

Payload is great fun but to limiting the next team to a time? seems very odd I know that's what blizzard did to start with but its also my understanding they may not be continuing with this as it severely limits using the entire map and time frame. You wouldn't play CS:GO and say we won in 1 minute now you gotta beat that time or in a best of 2 you win the first map 16-3 lose the next map 16-14 and say well we won more rounds all up so we should win? (different game I know but you play out the entire round/the entire map).

Just sharing an opinion.

Edited once, 2/6/16 - 5:35am.
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Le's break this down shall we.

Quote from coachcw on the 2nd of June 2016:
Play control point maps. I don't think stop watch is very fair either way,

Fair enough you don't like it, but it is completely and utterly fair.

Quote from coachcw on the 2nd of June 2016:
you either get to the end and win or you don't, your playing a whole map not half a map its not half court street basketball.

Yes and if one team gets to the end and one doesn't the team that did still won, this is for when both people finish the fastest times win. In Overwatch in particular at higher level attack has an advantage which is fine, some of the best maps across FPS were 1 side favored. But as there is no way to "score rounds" the only other metric is "time".

Quote from coachcw on the 2nd of June 2016:
If you are worried about the maps always favoring the attacking or defending team play control maps no argument over the winners on those really is there? ... best of three no one really has an advantage.

Control maps are the shitest maps for competitive play, pro players in europe and na have all stated they want them ONLY used as a tie breaker decider if stopwatch is forced not to be used. It reduces the skill as it's a cluster fuck of ultimate's and most times or not the team that gets their ults first will always win (Team A gets ult first pops it takes site, team B gets their ults 15 seconds later but team A has already had their 2nd ults charging up). The game is decided in the first 30-60 seconds. This goes without saying the "Cancer Comps" run on KOTH are very limiting, for example heroes like Mercy Solider Widow become more redundant as it's a cluster fuck DM on the point the most run comp KOTH line up is 2x Lucio, 2x Winston, 2x Tracer/Mcree.. that's it.

So no payload is staying 100%

Quote from coachcw on the 2nd of June 2016:
Payload is great fun but to limiting the next team to a time? seems very odd I know that's what blizzard did to start with but its also my understanding they may not be continuing with this as it severely limits using the entire map and time frame.

Limits using the entire map? What?
Every single competitive team based shooter with maps similar to escort and payload have used stopwatch, it's a tried a proven game mode that works at a competitive level. Blizzard are trying to find something else but i have no doubt if they can't find something MUCH MUCH better than what they have now they will revert back to Stopwatch.

Quote from coachcw on the 2nd of June 2016:
You wouldn't play CS:GO and say we won in 1 minute now you gotta beat that time or in a best of 2 you win the first map 16-3 lose the next map 16-14 and say well we won more rounds all up so we should win? (different game I know but you play out the entire round/the entire map).

You just said it yourself you win the first map 16-3, say Team A started on Defense they got 15 rounds on the easier side and went 15-0 now Team B's shot and they got 4 rounds? and now that's game over? They got 4 rounds on the easier side... See my point? SnD games use Score and when you are over the threshold where a team can't get as many points as you, you win that map in comparison to stopwatch which is not round based it's time where a team can't get as quick of a time as you, you win the map

They are exactly the same except one is based of time and the other off rounds.
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9 months ago
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Thanks for your insights Sean,

I haven't played this type of game competitively before so like I said at the bottom of my post I'm just sharing my opinion and I do get what your saying. and to clear up quickly I never said I don't like it only that I feel its slightly unfair, again an opinion not a fact.

chur

Quote from Seannnnn on the 2nd of June 2016:
Le's break this down shall we.

Quote from coachcw on the 2nd of June 2016:
Play control point maps. I don't think stop watch is very fair either way,

Fair enough you don't like it, but it is completely and utterly fair.

Quote from coachcw on the 2nd of June 2016:
you either get to the end and win or you don't, your playing a whole map not half a map its not half court street basketball.

Yes and if one team gets to the end and one doesn't the team that did still won, this is for when both people finish the fastest times win. In Overwatch in particular at higher level attack has an advantage which is fine, some of the best maps across FPS were 1 side favored. But as there is no way to "score rounds" the only other metric is "time".

Quote from coachcw on the 2nd of June 2016:
If you are worried about the maps always favoring the attacking or defending team play control maps no argument over the winners on those really is there? ... best of three no one really has an advantage.

Control maps are the shitest maps for competitive play, pro players in europe and na have all stated they want them ONLY used as a tie breaker decider if stopwatch is forced not to be used. It reduces the skill as it's a cluster fuck of ultimate's and most times or not the team that gets their ults first will always win (Team A gets ult first pops it takes site, team B gets their ults 15 seconds later but team A has already had their 2nd ults charging up). The game is decided in the first 30-60 seconds. This goes without saying the "Cancer Comps" run on KOTH are very limiting, for example heroes like Mercy Solider Widow become more redundant as it's a cluster fuck DM on the point the most run comp KOTH line up is 2x Lucio, 2x Winston, 2x Tracer/Mcree.. that's it.

So no payload is staying 100%

Quote from coachcw on the 2nd of June 2016:
Payload is great fun but to limiting the next team to a time? seems very odd I know that's what blizzard did to start with but its also my understanding they may not be continuing with this as it severely limits using the entire map and time frame.

Limits using the entire map? What?
Every single competitive team based shooter with maps similar to escort and payload have used stopwatch, it's a tried a proven game mode that works at a competitive level. Blizzard are trying to find something else but i have no doubt if they can't find something MUCH MUCH better than what they have now they will revert back to Stopwatch.

Quote from coachcw on the 2nd of June 2016:
You wouldn't play CS:GO and say we won in 1 minute now you gotta beat that time or in a best of 2 you win the first map 16-3 lose the next map 16-14 and say well we won more rounds all up so we should win? (different game I know but you play out the entire round/the entire map).

You just said it yourself you win the first map 16-3, say Team A started on Defense they got 15 rounds on the easier side and went 15-0 now Team B's shot and they got 4 rounds? and now that's game over? They got 4 rounds on the easier side... See my point? SnD games use Score and when you are over the threshold where a team can't get as many points as you, you win that map in comparison to stopwatch which is not round based it's time where a team can't get as quick of a time as you, you win the map

They are exactly the same except one is based of time and the other off rounds.
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9 months ago
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Yeah mate wasn't trying to belittle your opinion was just giving you some points to consider.

You can think and feel how ever you please mate who am i to stop you
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