Games
AU Phalanx
AU General Mod
2,340 Posts
#1
5.1 years ago
LATEST UPDATE = 03/24/10
Quote from S2Games:
Due to the changes in the interface files, it is highly likely that interface mods will not work.

Uninstall them.


It's finally time!

Patch Notes (with pretty pictures) are below.


Version 0.3.0.2
-------------
- Fixed the US Regions for Matchmaking
- Disabled custom avatars...

Version 0.3.0.1
-------------
- Fix joining game on the game list
- Fix game lobby enter key not working sometimes

Version 0.3.0
-----------

- New Front End Interface


- Solo Automatic Matchmaking
* With one button you can enter the queue for as many different regions as you want and play with random other people automatically. This does not use PSR, it uses SMR (Solo Matchmaking Rating) and everyone starts at 1500. Mode is Banning Pick.
* Players tagged as "leavers" can not join Matchmaking
* Players who leave a game before it starts (during the 'loading' phase of a game) will automatically be replaced by someone else.
* If you leave a Matchmaking game at the hero selection screen, you will get a leave

- Tutorial
* New ingame interactive Tutorial to help new players learn the basics of the game before diving in. Even experienced players might learn something!

- New Player Stats screen
* Including your most played heroes!


- Hero Compendium
* See detailed stats and recommended items about every hero


- Ingame Ladder page
* Search and filter the ladder to compare yourself to those at the top. Any number of options can be turned on and filtered!


- New Game Lobby


- New Hero Picking screen
* Now with 12 more slots for new heroes! How did we do that?!?


General

- You can now swap the placement of the minimap from the bottom left to bottom right hand corner
- Leaver threshold lowered to 5%
- Fix for StatusStealth
* This fixed an issue that was causing Witch Slayer and Pollywog Priest's crowd control abilities to dispel all states off the target
- Updated br stringtables, thanks to Trilles
- Recommended Items Updated
- Item cursor now changes to a targeting cursor when hovering over an allied unit
- Stacked items (runes of blight, mana potions, health potions) will now sell for their full total value within 15 seconds of purchasing them. (e.g. if you buy two health potions for 200g then sell them within 15sec, you will now correctly gain 200g)
- Logger's Hatchet can now be sold within 15 seconds of buying it (but not if you used it)
- Added "Host:" and "Version:" to the /gameinfo and /gi commands in game, also added the server version for display in the game lobby screen
- Fixed when heroes were 'running in place' after using a Homecoming Stone
- Added messages to the game lobby for the following actions:
1) When the host assigns someone as the new host
2) When the host assigns someone as a spectator
3) When the host assigns someone as a referee
4) When the host locks or unlocks a slot
- Removed 'remove hero' button in practice mode for now
- Tweaked the position of ancients

- Invisible Mode added
- Fixed a bug in the game setup interface where referee count was incorrectly being set to the count of spectators chosen
- Fixed a bug in the game lobby where the current player count exceeded the max player count in games with spectators(2) and referees(1). e.g. "Players: 13/10". Now shows the correct max player count to match the main lobby game browser numbers. e.g. "Players: 13/13"
- Added flood protection to the chat server to protect against invite to clan spam and create clan attempts
- Fixed an issue causing the change password functionality in game to not work correctly.
- Fixed an issue on the chat server where in certain cases players were not properly being promoted/demoted
- Optimized client code so game server refreshes should no longer hang the client or user interface.
- Chat channels can now be saved via the interface and will be automatically joined when logging in.
- Added new "Ping" filter next to the "Full Games" checkbox. It filters the results on the client so only pings less the chosen number populate the game list
- Added a new filter option to the server browser "Game Mode:" section called "Advanced". It allows players to filter multiple game modes (ie. SD, BD, BP) all at once locally in the client. Upon selecting 'Advanced' a small panel pops up and the player can choose the game modes they want to see in the game list just by selecting the appropriate checkbox then clicking OK
- Default SFX volume down to 0.6 from 0.7
- Fixed an issue with the chat server where if a user sent a message using /b or /m and someone on one of those lists was in /dnd mode, it wouldn't send the message to all the people on the list.
- Overhauled how adding buddies/friends works. You now must request friendship before someone is actually added as your friend.
* You can request friends when offline and they will get the notifications upon logging in, and approve at their convenience
* We might have to wipe current friends lists at some point in the future for this to work correctly.

- Added new search support for filtering games by name:
* Added feature to allow players to type in multiple search phrases. By typing a search phrase and adding a ?|? the client will distinguish one phrase from another. The browser will then search the available games and show any games showing any one of the phrases separated by a "|".
* Added feature to allow players to exclude certain games based on the search phrase. By typing in a "-" at the beginning of the search phrase the client will automatically filter any games with "Phrase" to not show up. Note that exclusion of search terms takes precedence over inclusion. (Excluding a term, and then trying to include the same term will cause it not to appear, ie ?noobs|-noobs?)
* The "|" and "-" can be escaped with a "\" should the player want to search on a game with the pipe or hyphen in it.
* All searches are color and case insensitive, and the order that the search phrases are entered have no effect on how they will display. So "1500|-no ab" is the same as "-no ab|1500".

Some examples:
*Search Phrase: "1550|1600|1650|-no ab|-noobs" - This searches on any game with "1550", "1600", and "1650" in the name, and if it has the words "no ab" or "noobs" in it it will not display.
*Search Phrase: "-no ab|1500|1550|-countryname|ab" - This searches on any game with "1500", "1550" and "ab" in the name, and if it has the words "no ab" or "countryname" in it it will not display.
*Search Phrase: "1500|\-SDEM|pipe\|test" - This searches on any game with "1500", "-sdem" and "pipe|test" in the name.

Kongor
- If you attack him from outside of his lair you will have 100% miss now
- After leaving his lair, 1.5 seconds later he retreats to go back in and is invuln on the run back
- Is now 40% angrier

Ice Ogre
- Cooldown of the frost shield increased by 4 seconds (to 5s)


Items

Barrier Idol
- Fixed a bug that caused it to absorb huge damage when damage taken was all at once
Elder Parasite
- Incoming damage multiplier reduced to 20%, from 30%
Harkon's Blade
- Increases manacost per attack to 75 from 50
Nullstone
- Recipe cost reduced to 825 from 1325
- Mana regen increased to 200% from 150%
- Now grants +10 damage
Runes of the Blight
- Heal over time is no longer dispellable
Wards of Sight
- Now have a 50 gold bounty when killed

Heroes

The following auras can now be toggled between all units and heroes only:
- Andromeda's Dimensional Link
- Arachna's Precision
- Moon Queen's Lunar Glow

Accursed
- Fixed Flame Consumption to go off anytime he is below 400 health and takes non-fatal damage
- Fixed Flame Consumption to properly dispel himself when it automatically goes off
- Fixed Sear so it continues to apply the slow and the buff while his ultimate is active

Andromeda
- Rescaled ult range to 750/975/1200 from 600/900/1200

Armadon
- Added cast effect for throwing snot
* This is a visual effects change
- Charges gained from Restless are not longer capped at 4

Behemoth
- "Voice"

Blacksmith
- Lowered base armor by 1
- Base Damage lowered to 54-60 from 58-64
- Flaming Hammer's projectile speed lowered to 800 from 1100
- Flaming Hammer's negative magic armor starts at -1/-2/-3/-4 for the first 1 second, then reduces to 0 over its duration.
- Base Manacost of Flaming Hammer increased to 95/110/125/140 from 95/105/115/125

Blood Hunter
- Blood Sense now reveals stealth targets

Chronos
- Manacost on Time Leap increased to 135 from 120
- Time Leap damage lowered by 25 at all levels
- Curse of Ages now steals 1/1/2/3 agility per charge, decreased from 1/2/3/4
- Curse of Ages now stuns the target after 5 attacks, increased from 4
- Targets stunned by Curse of Ages will now properly play their attack animation when the stun wears off
- Stun from Curse of Ages now scales as a .25,.5,.75,1 second stun from 1 second at all levels
- Chronofield won't freeze invulnerable targets anymore (Such as Swiftblade ulting or Defiler's ult)
- Chronofield now freezes everyone by default, with Staff of the Master lets allies move at -80% speed in the field

Corrupted Disciple
- Top end base damage lowered by 5

Dark Lady
- Turn rate increased to 900 from 360
- Dark Blades don't interrupt movement, cast time removed

Deadwood
- Proper announcement at hero selection
- Rebalanced:
- Base strength lowered to 23 (from 25)
- Strength Gain lowered to 2.7 from 3.0
- Agility Gain increased to 2.0 from 1.6
- Base Armor increased to 2.24 from 1.24
- Slow from throwing the log increased to 75% max from 60% max
- Oakbolt's slow now lasts for 1.5/2/2.5/3 seconds, from 3 seconds at all levels.
- Projectile speed when throwing a log increased to 1200 from 1000
- Willowmaker
* Cooldown rescaled to 85,75,65
* Cast point lowered to 500ms from 750ms
* Damage rescaled to 350, 650, 950 from 400,600,800
* Debuff is now a constant 20% strength reduction at all levels from 20,30,40%
* No longer splashes the debuff in a cone, only the single target
* Stun duration increased to 1.5s from 1s

Demented Shaman
- Base Intelligence lowered to 24 from 27
- Strength Gain lowered to 1.8 from 1.9
- Intelligence Gain lowered to 3.0 from 3.4
- Damage rescaled to 44-56 from 41-59
- The snare from Entangle will now give assists

Devourer
- No longer gains strength from illusions
- Touch radius of Hook changed from 60 to 75 and will consistently hit targets with a 75 radius regardless of what angle it is being thrown

Electrician
- Damage of Clensing Shock against summoned units increased to 600,800,1000 from 600 at all levels

Engineer
- Voice
- Fixed a Turret bug that a bullet from the Turret doing 200+ damage
- Fixed a bug causing the splash damage when a siege unit debuffed by Tinker to not deal AOE damage
- Energy Field will only not purge a target if they are under the effects of Shrunken Head
* This means the shield will purge off Jeraziah's Charm, for example.

Forsaken Archer
- Voice
- Skeletons now display a timer on the third ability indicating the time remaining for the next skeleton to expire (Thanks to Tisser)

Glacius
- Base Agility increased to 17 from 16
- Damage rescaled to 43-51 from 38-44
- Base Armor increased to 1.44 from 1.24

Hellbringer
- Summon Malphas now has new ground effects
- Negative Magic Armor is now -3,-4,-5,-6 from -2.7,-5.1,-6.9,-8.3

Jeraziah
- Fixed tooltips (a few errors)
- Range of Inner Light increased to 500 from 400

Keeper of the Forest
- Eyes are now stealthed and become revealed when a hero comes into the 450 reveal range (from 300)
* This stops couriers from killing eyes unless a hero is nearby to spot them
- Root can now be seen even when he is invisible
- Root now hits units in fog

Legionnaire
- Base Int increased to 17 from 14
- Terrify removed
- Terrifying Charge Added
* The Legionnaire charges very quickly at a target foe and swings wide with his mighty axe upon reaching them, dealing damage and Terrifying those unfortunate enough to be standing there. Terrified enemies attack very quickly, but do less damage per attack.
* 1000 Range, 40/50/60/70 Manacost, 30s Cooldown
* Charges at max movespeed towards the target. Being stunned, losing sight of the target, or issuing another command will cancel the charge early. Upon reaching the target, forces an attack that deals 150/200/250/300% of your base damage and applies Terrify for 4/5/6/7 seconds to all enemies in a 110 degree 240 distance cone.
* If the target gets more then 2000 units away (Such as from using teleport) the charge will cancel
* Terrify debuff: -50% Attack Damage, +50% Attack Speed

Madman
- Snare debuff stuff removed from Stalk
- Manacost of Berserk changed to 50,80,110 from 100,150,205

Maliken
- Model cleaned up
- Voice
- Stats tweaks:
* Base Strength increased to 24 from 22
* Strength gain increased to 2.6 from 2.4
* Agility gain lowered to 2.0 from 2.4
* Base Intelligence lowered to 17 from 18
- Speed of Sword Throw projectile increased to 850 from 700
- Radius of Sword Throw lowered to 200 from 225
- Manacost on Sword of the Damned's heal mode removed
- Self hurt from Sword of the Damned's flame mode changed to 6,9,12,15 from 5,10,15,20
- Range while under the effects of Possession reduced to 550 from 600

Night Hound
- Base movement speed increased to 305 from 300
- Smoke Bomb cast range increased to 425 from 350
- Smoke Bomb cast point reduced to 200 from 400
- Pounce cooldown rescaled to 20,15,10,5 from 30,20,10,5

Nymphora
- Fixed targeting circle radius
- Base Agility lowered to 18 from 22
- Base Armor lowered to 2.00 from 2.08
- Stun from Nymphora's Zeal is now 1200 range at all ranks (from bad)
* Charges Nymphora gains rescaled slightly so the bonuses are zero at level 1 and the same at level 4

Ophelia
- New effects for first ability
- Command now allows Ophelia to control 1/2/2/3 creeps at once, from 1/2/3/3
- Level 4 of Command no longer grants Magic armor to Ophelia's creeps

Pebbles
- New death

Pharaoh
- Anyone within 175 units of Pharaoh will be gauranteed to be caught inside of his mummy wall on use

Plague Rider
- Agility Gain lowered to 1.8 from 2.0
- Damage rescaled to 42-51 from 37-56

Pollywog Priest
- Remodeled and effects redone
- Range increased to 550 from 500
- Base Armor increased from 1.14 to 1.30
- Number of targets hit by Electric Jolt is no longer capped
- Cooldown of Voodoo Wards is now 110/95/80 from 110 at all levels

Predator
- "Voice"

Puppetmaster
- Puppeteer's Hold duration lowered by .5 seconds at all levels

Pyromancer
- Fixed Fervor doing 1 DPS too much to buildings
- Fervor set not to propagate to illusions

Slither
- Wards bounty to 10-15 from 3-9

Soul Reaper
- Base Agility increased to 16 from 15

Soulstealer
- Dread can no longer be toggled. This fixes the keybinding issues.

Succubus
- Voice
- Manacost of Succubus' Hold is now 150/250/350 from 200/300/400

Thunderbringer
- Cast times of all abilities lowered to 300ms from 400ms
- Damage from Chain Lightning is now instant on the first target
- AOE of Lightning Rod increased to 1000 from 800

Valkyrie
- Increase turn speed to 900 (from 360)
- After hitting a target with Javelin of Light, an 800 area around the target will continue to be revealed for 3.34 seconds
- Reworked collision on the Javelin of Light. It now has a radius of 80 (reduced from 110) and will consistently hit targets with an 80 radius regardless of what angle it is being thrown
* Previously, it was using a rectangle 110 units wide to calculate collision, so when thrown on an angle it would often hit targets greater than 110 units away
- Javelin of Light is no longer "Physical"
* This means it will hit someone who has void talisman active
- Javelin of Light plays a popup indicating the length of the stun
- Removed cast noise on casting Javelin of Light
- Removed glow from Javelin of Light

Vindicator
- Base Armor increased from 1.30 to 1.50
- Damage rescaled to 45-55 from 39-61

Voodoo Jester
- Base Agility increased to 14 from 13
- Base Intelligence increased to 22 from 19
- Intelligence Gain increased to 3.0 from 2.9
- Initial projectile speed of Acid Cocktail increased to 750 from 650
- Cast time on Cursed Ground reduced to 0.35 seconds (from 0.5)

Warbeast
- Manacost of Battle Cry reduced to 15,10,5,0 from 15,20,25,30

Witch Slayer
- Base Agility increased to 16 from 15
- Base Intelligence increased to 23 from 22

Zephyr
- The gust of wind from Gust now travels 540 total distance (reduced from 640)
- Cyclones now display the time remaining before the next cyclone expires (thanks to Tisser)
- Typhoon damage lowered to 60,80,100 from 60,90,120
- Typhoon no longer spawns max Cyclones instantly. Instead, it spawns one cyclone per second for the duration of the Typhoon.



UPDATED = 27/01/10

Quote from Someone:
Please un-install all mods when you patch, as we changed a huge number of the interface files.

The Chat Server will be going down when we patch. You will not be able to connect to it until after you patch to this version.













Sig Version:











Version 0.1.66.1


-------------
- Fixed the F6 bug

Version 0.1.66


-------------
General

- Banning Pick

  • 3 bans per team, done by captains. Then alternates everyone picking their own heroes out of the remaining choices.
  • 60s total extra time is given per team. Time is subtracted from your extra time when the normal countdown has reached 0 If the extra time reaches 0, a random choice is made.

- Attack abilities (Webbed Shot) and attack toggles (Harkon's Blade) now override attack modifiers (Frostwolf, etc)
- Building invulnerability now provides 9999 Magic Armor as well as the Physical Armor
- When a player buys back, it now uses the following calculation: Cost = 100 + Level * Level * 1.5 + GameTimeInMinutes * 15
- If you make any illusions/images (as with the rune or Geometer's) while having Steamboots they will no longer have less health
- Kongor has Treewalking naturally now. Kongor is not stopped by trees.
- Certain abilities were hitting runes that should not have
- Couriers will no longer aggro creeps, even when standing still
- Now the new neutrals vary their walk and idles, instead of acting in sync
- Fixed tooltip status effect information sometime being incorrect
- Fix combat type tooltip when multi-selecting units
- Fix so all forms of 'sheep' cancel an invibility spell if it's still in the fade time
- Fix for bottling a powerup twice in a single frame

- Bajillidan spelling corrections +1
- New game tips
- Fix cooldowns on spectator tooltips
- Updated french stringtables, thanks to Magissia
- Credit card purchasing now works ingame if you have not pre-purchased already

- Implemented 2 mods into the game

  • Added a button to the top left hero picture that will share a courier with your whole team in a single click. Thread 69704 by Barter
  • Clicking the Game Hint box while loading the game will display another random tip. Thread 71071 by Ignorance

Items




- Nullstone loses 5 seconds of cooldown time anytime an ability would be blocked but Nullstone is still in cooldown




- Can now disassemble Hellflower




- Frostwolf now using % based attackspeed slow instead of negative attack speed for stronger scaling late game




- Puzzlebox changed to 2 initial stock with 9 max stock, 10 minute respawn on each charge




- Ring of Sorcery will now only hit units with mana




- Fixed the sound stacking on Plated Greaves

- The following auras can now be toggled on and off




*Mock of Brilliance's damage aura



Heroes

- The following auras can now be toggled on and off

  • Soul Reaper's Withering Presence
  • Magebane's Master of the Mantra
  • Kraken's Tidal Pull
  • Soulstealer's Dread

- Tweaks to Maliken, Pharaoh, Magmus, Legionnaire, and Ophelia animations




Blacksmith
- Magic Armor reduction lowered to -1,-2,-3,-4 from -2,-3,-4,-5




Blood Hunter
- Blood Crazy is now just an unremovable debuff
- Proportions changed slightly




Chronos
- Time Leap now also does 50,100,150,200 Magic damage on impact
- Rewind reworked

  • When damaged, Chronos has a 10,15,20,25% chance to heal back the damage at a rate of up to 25% of his maximum health per second

- Time Freeze renamed to Curse of Ages

  • Steals 1/2/3/4 Agility per hit, debuff lasts 10 seconds. Each debuff is individually timed
  • Four consecutive hits on the same target will lock that target in time (stun) for 1 second
  • While someone is stunned by Curse of Ages, Chronos can not build charges towards another stun or steal any agility
  • Does not stack with Brutalizer
  • No longer propagates to illusions

- Chronosphere

  • Allies can now move and cast while inside, but everything they do is reduced by 90% speed (MS, AS, CS)
  • With Staff of the Master, the slow is reduced from 90% to 80%




Corrupted Disciple
- Fixed Overload so it applies -1 armor on the first impact




Deadwood
- Voice
- Base armor lowered to 1.24 from 4.24
- Int gain lowered to 1.5 from 1.9
- Rotten Grasp range changed to 1300 from 1500
- Slow from throwing a log now decreases linearly
- Fixed a bug when log was purged. It now takes away all the charges on the ability as well
- Trees killed by Clearcutting now have a cool new death
- Fixed an issue with Willowmaker preventing knocked down heroes from standing back up automatically




Demented Shaman
- Attack Range to 550 from 600
- Storm Cloud now applies a charge instantly when used




Devourer
- Slow from Decay now lasts an additional 2 seconds after someone leaves the area




Electrician
- Static Grip

  • No longer does AOE damage but now deals 20,40,60,80 Magic damage per second to the primary target
  • When Static Grip ends on a unit, its idle animations now play instead of it being frozen

- Electric Shield
*Shield now has a 12,24,36,48 Magic DPS 300 aura around the electrician while on
*Requires 20% mana to activate
[/LIST]
- Energy Absorption

  • Instant cast time
  • Now does 85,165,225,300 magic damage and Electrician gains 50 Movespeed as long as he hits something with it
  • No longer giving armor or magic armor
  • Still gives mana at the same rate

- Cleansing Shock

  • Cooldown lowered to 14,12,10
  • Deals 600 Magic damage to enemy summoned units
  • Cast time lowered to 100ms (from 300)
  • Now Staff of the Master compatible. Chains to 2 additional targets
  • If the target is a hero, it will only bounce to other heroes of the same faction
  • If the target is a non-hero, it will bounce to the closest units (heroes or non-heroes) of the same faction





Engineer
- Tinker now also passively lowers the base attack time of the Turret by 15,20,25,30%
- Tinker now increases the damage of the Turret correctly




Forsaken Archer
- Base strength lowered to 17 from 18
- Strength growth lowered to 1.7 from 1.9
- Skeletons now have 20 health at all levels
- Skeletons do not propagate to illusions




Hellbringer
- Chain count lowered to 0,1,2,3 from 1,2,3,4




Jeraziah
- Protective Charm duration set to 5,8,11,14 seconds from 5,10,15,20
- Righteous Strike's slow duration set to 2,3,4,5 seconds from 5 at all levels




Keeper of the Forest
- If an enemy hero comes within a 300 radius of Keeper's Eyes, the eye will be made visible to that hero's team
- Camouflage now plays the spell visual effect on the correct target now when cast on allies
- Root effects now play even if he is stealthed when casting
- Can now turn while immobilized by Root




Madman
- Stalk's slow debuff is now only applied to Madman if he fails to do damage to enemy heroes for the duration. If Stalk is canceled prematurely (via attacking or using an ability), the slow debuff will also not be applied




Magebane
- Base strength lowered to 16 from 20




Magmus
- Voice




Night Hound
- Can no longer attack allied units when he stands in his Smoke Bomb
- Can no longer pounce on Couriers




Nymphora
- Grace of the Nymph can now only be cast on ally units with mana




Pandamonium
- Manacost of Flick increased to 85 from 65
- Tightened up damage range to 48-57 from 45-60




Pharaoh
- Finally fixed him randomly getting stuck in his mummies. Pharaohs rejoice!




Plague Rider
- Cursed Shield will no longer apply the slow to melee heroes who cast spells on whoever has the shield on them
- Cursed Shield cooldown increased to 10 from 5




Pollywog Priest
- Movement speed increased to 290 from 285




Puppetmaster
- Base strength lowered to 18 from 19
- Agi gain lowered to 1.5 from 1.7
- Int gain increased to 3.1 from 2.9
- AOE of Whiplash lowered to 150 from 200




Pyromancer
- Leveling Fervor now also grants all of your abilities and attacks the power to put a burning fire DoT on anyone hit
* Every time you hit someone with a spell or attack them, it refreshes the duration of the DoT and adds a charge. 1,2,3,4 Magic damage per second per charge, 3 second duration




Sand Wraith
- Desert's Curse's slow will no longer go through magic immunity
- Lowered the duration of the movespeed and treewalking buff if off of a Desert's Curse path to 3 seconds (from 4)




Scout
- Detonate will now refresh the cooldown when you lay a new eye
- Nullstone will now properly block Marksman Shot




Tempest
- Catman Leader and Vagabond Leader can no longer be transfigured




Valkyrie
- Javelin of Light sound radius lowered so enemies you throw it at won't hear it unless they are close
- Valkyrie's Prism cooldown to 120 from 160
- Valkyrie's Prism manacost to 100,150,200 from 200,250,300




Voodoo
- Mojo Mana cost decreased to 95,105,115,125 from 105,115,125,145
- Mojo cooldown decreased by 4 seconds at all levels




Witch Slayer
- Drain can now only target units that have mana




Zephyr
- Base int lowered to 15 from 19
- Int gain lowered to 1.8 from 1.9
- Leap removed, replaced with Gust

  • Manacost is 120 at all levels
  • Target a position and click/drag the mouse in a any direction to release the gust of wind from the point you click in the direction the mouse is dragged
  • Enemies in the cone are pushed in the direction specified, stunned for 1 second and dealt 75,125,175,250 Magic damage

- Cyclones reworked

  • No longer has a cool down
  • No longer restores mana
  • Manacost removed
  • When a cyclone expires naturally, it automatically heals Zephyr for 15 health
  • On use, consumes one cyclone instantly, healing for 30 health
  • When consuming, automatically consumes the oldest cyclone first

- Wind Shield

  • Now a passive and will now apply its buff to Zephyr for 3 seconds after a successful attack
  • Chance on both evasion and redirection lowered to 6,9,12,15%
  • Grants Zephyr 10% movement speed while active

- Wind Control renamed to Typhoon

  • Cool down is now 100 seconds (from 120)
  • Mana cost stays the same (100, 150, 200)
  • 500 unit cast range
  • Grants clearvision and kills trees in a 600 radius of the target location
  • Summons a Typhoon at the target location for 6,8,10 seconds
  • Typhoon itself has a 60 unit radius in the center and a winds radius of 550 units.
  • Slows enemies based on distance from the center (99% slow at the center [100 movespeed], 0% at the outer edge of effect)
  • Deals damage based on distance from the center. Up to 60,90,120 Magic damage per second with a linear dropoff. Max damage done if standing in the center.
  • *When cast, the maximum number of cyclones are spawned around Zephyr (based on the level of Cyclones)



UPDATED = 16/01/10

Quote from Someone:



was going to get some love this patch, but... well...

















Too Bad!




Version 0.1.65


--------------
General

- Significant Lane Creep AI changes
* These all involve the assist trigger that causes the creeps to aggro you when you attack an enemy hero:
1 - When a hero causes the assist trigger to go off, there is a 200ms delay before the creeps will turn and come at you
2 - Creeps will chase for exactly 1600ms (down from 1800ms)
3 - If a creep is in the middle of an attack animation but has not hit its attack impact point (600ms), it will de-aggro and stop its attack as long as you are out of it's short melee range
* AKA: Creeps will not finish attacks they start on you if they hit the end of the trigger
4 - A creep must deal damage before it can be called by the assist trigger again
* This means if you tug, they must turn around and actually deal damage to a unit before it can chase again
5 - You must be within 600 units of an enemy hero to cause the assist trigger to go off

- Added a stringtable entry for Meatball
- Updated the ramps to be better
- Fixed a bunch of inconsistent in game messages that showing the incorrect killer/victim colors
* Legion is now Red and Hellbourne is now Green
- Kongor now has unitwalking by default
* This fixes the exploits that caused him to be trapped in his lair

- Updated Russian Stringtables
- Added a Patch Notes button in place of the Create Account button on the main screen
* This was a Mod, thanks to Thread 65344 and Sephinator
- vid_meshGPUDeform false now works (only for openGL)
- Fixed a bug where the "No Leaver" flag wasn't reset at the end of matches
* This was causing players to see a message saying they were unable to join a game because they had too many leaves when selecting a server that was previously setup with the "No Leaver" game option.
- Fixed the Pre-Query Filter button so it saves it's settings again
- Added an "Official" icon to the game lobby when games are official
- Updated "Invite to game" functionality to display all relevant game information


Items (4)




Barbed Armor
- Fixed to actually return 80% damage (was returning 75%)




Sacrificial Stone
- Gains 25 health per charge
- Gains .25 health regen per charge




Portal Key
- Cooldown lowered by 4 seconds




Puzzlebox
- Recipe now has a stock of 3 to start, with a recharge time of 10 minutes per recipe


Heroes (6)




Blacksmith




- Slow on Flaming Hammer increased to 15,20,25,30 (from 10,15,20,25)
- Flaming Hammer lowers magic armor by 2,3,4,5 of anyone it is on
- Frenzy buff gives 7,14,21,28% cast speed as well




Darklady
- Updated effects for all abilities. Now darker!




Madman
- -25% Movespeed for 2 seconds after Stalk ends




Moon Queen
- Multi-Strike, when toggled on, will now only bounce attacks to other visible enemy heroes when the primary target is also a hero




Pollywog Priest
- Morph changed to instant cast time (from 300)
- Voodoo Wards re-arranged to make trapping slightly easier (a hole in the middle, naturally)




Vindicator
- You can now deny people under the effect of Sage's Lore



UPDATED = 01/10/10

Quote from Someone:













Now, this is a story all about how
This game got flipped-turned upside down
And I'd like to take a minute
Just sit right there
I'll tell you how we balanced the game and made it so fair

Near bot lane-n-jungle, he sat and gazed
At the full lane was where he spent most of his days
Chillin' out hittin' denyin' all cool
And sendin' all the kids back to the pool
When a couple of guys, who were up to no good
Startin' making trouble in his neighborhood
He lost one big fight and raged everywhere
Then demanded we all make the game way more fair!

Y'all said we're so bad and had all this fear
That no change would be fresh since we won't do a mirror
If anything you said that such a patch is rare
But we just said 'Have some faith, yo' - 'Don't be a square!'

We rolled out a patch around seven or eight
And you yelled to the devs 'Yo homes did us a favor!'
We looked to our kingdom
It was finally there
To sit on the throne as the game that's most fair...

Version 0.1.64


--------------
- Fixed the crash that happened when you have a mod installed
- Fixed the Hellbourne Meatball building so it cannot be attacked by the Hellbourne

Version 0.1.63


--------------
General

- REPLAYS!
* Due to a technical hurdle(and us getting a new giant FTP to store these things), replays will not be able to be downloaded from past versions. All replays from this version forward will always work (backwards compatible!) and you can download any of them through the Match Stats panel when online.
* "It's like a time machine, you can only go back to when it was first created, no further."
- Added ramp models to show where the ramps are more clearly on Caldavar
- Added ingame loading tips
- Added a delay between hero voice responses for move, attack and select sounds. (default 3 seconds)
- Volume tweaks on a lot of heroes and abilities
- Endless sound tweaks to heroes and impacts
- New music track
- Bajillidan tooltip fixes
- Fixed Ranged Super Creep health
- Added a lot (like 12-15) new LODs for lower end systems
- /gameinfo now returns "Other Options: None" if there are none, previously it just showed "Other Options:"
- Changed the creep gold for supercreeps to 1/2 the gold of normal creeps
- Added a team message when a walking or flying courier is purchased by a team member
- Added a team message indicating when a team member buys back
- Added a new customized Legion/Hellbourne message and alert ping indicating when a melee/ranged barracks is destroyed
- Added a fence in the forest to stop ancient creep pulling on the Hellbourne side
- Player disconnects and player timeouts are now differentiated to the server
- Tweaked Purge Creep AI so it doesn't purge creeps anymore, just heroes that are close to it
- War Beast's Wolves, Tempest's Elementals, and Puzzlebox Minions are now Summoned units and will be hurt by Purge effects
- Fixed the tooltip for locking someone because it said "star" instead of "icon"
- Fixed an issue with the Health/Manabar tooltip in the options window
- Added a new Hellbourne building to the base
- Fixed the Kongor exploit spot because of a prop
- French stringtables updated (Thanks to Magissia)
- Fixed a significant exploit with map fog
- Kongor now gets the ability to run through buildings, trees, and cliffs to return home.
* This fixes many many issues with him getting stuck in weird places.
- Kongor can no longer attack towers
- Added a new jukespot in the Hellbourne jungle
- Fixed the Antlore Healers from acting insane

- Added occlude to the following. This stops the effects from playing in fog:

  • Andromeda's Void Rip
  • Behemoth's Heavyweight and Enrage
  • Chronos' Time Leap
  • Deadwood's Rotten Grasp and Tree Throw
  • Defiler's Silence
  • Demented Shaman's Storm Cloud
  • Devourer's Hook
  • Forsaken Archer's Volley
  • Glacius' Tundra Blase and Downpour
  • Hellbringer's Summon Malphas
  • Magmus' Lava Surge and Volcanic Touch and Eruption
  • Nymphora's Pod
  • Pestilence's Impale
  • Plague Rider's Plague Carrier
  • Torturer's Chain Reaction
  • Valkyrie's Leap
  • Vindicator's Sage's Lore
  • Voodoo's Cursed Ground
  • War Beast's Metamorphisis

* Portal Key

  • Kongor death effect

- Art tweaks:

  • Accursed's attack, cast effects, and cast impacts
  • Armadon's knockdown redone
  • Chronos' attacks cleaned up
  • Corrupted Disciple's new death and texture enhancements
  • Dark Lady's animations redone
  • Deadwood's ultimate effects sharpened
  • Demented Shaman's Entangle art
  • Forsaken Archer's run animation and textures on her mount
  • Jeraziah's ultimate is toned down
  • Madman's attacks cleaned up
  • Nymphora's run, idle and portrait fixes
  • Ophelia's run redone and cast animations
  • Pandamonium's new death
  • Predator gets an updated model
  • Rampage's run/charge difference cleaned up
  • Scout's electric eye and ultimate effects cleaned up
  • Slither's bored animation and ultimate clarity
  • Tempest's taunt redone
  • Thunderbringer's attack animation
  • Vindicator's death cleaned up and attacks smoothed
  • Warbeast's walk animation

- Added a new game option to the interface panel that allows players to toggle displaying timestamps in game chat
- When in the game lobby or hero select screens, pressing shift while entering chat now updates the chat type button to display the opposite chat mode the message will be sent to
- Added a "No Leavers" icon to the game lobby to indicate if a game is "No Leavers" or not
* Updated /gameinfo to show this information as well
- Fixed an issue where players were shown a "unable to join due to leave % being too high" and unable to reconnect to games they were previously disconnected from
- /dnd now blocks incoming messages sent from buddies using the "/buddy message" command
- /afk and /dnd status is now automatically removed and set to /available when sending a /whisper
- When switching between /afk and /dnd as long as a message is specified it will now switch or update your status accordingly, instead of removing your status and toggling to /available
- /roll # now defaults to a roll between 1 and #
- Fixed a bug where the percentage of leaves in the game lobby didn't match the percentage of leaves in the view stats interface
- Fixed a crash caused by using the /matchup (/ma) command when in the hero select screen. /matchup is now only available for use during pre-match, active and end game phases
- Added a /ping command players can use in game to show their current ping
- Added a "Disconnect" button to the loading screen for cases when a player wishes to exit out before they have finished loading
- Updated match stats info screen to show the colors of the players
- Updated match replays web page to display correct icons for auto balanced game option and banning draft mode

- Added new color in chat support for each of the player colors:

  • Blue ^!b
  • Teal ^!t
  • Purple ^!p
  • Yellow ^!y
  • Orange ^!o
  • Pink ^!i
  • Gray ^!v
  • LightBlue ^!l
  • DarkGreen ^!g
  • Brown ^!n
  • Orange(Different Orange) ^o
  • Brown(Different Brown) ^n
  • Purple(Different Purple) ^p
  • Teal(Different Teal) ^t

- Spectator fixes:

  • Creep kill popup
  • Fixes for popup message and pings
  • Fix typo in spectator interface
  • Fix channel and mana upkeep on info selection tooltips
  • Camera centering and locking for spectators works using both info and control binds (C and V)
  • Tab cycles heroes in spectator mode
  • Fix double and triple ability buttons on the spectator interface
  • Various other tweaks
  • Hooked up z key chat history support

- Removed Christmas effects (Except the lights on the Legion tree. Because some people keep those up for a while. You know people like that I'm sure...)

For modders:
- Added new UI_CMD(GetColorFromPosition) that returns the appropriate color from a given client/player position.
- Added a new CMD LocalChat that can be used to display chat messages in game (on the local client only).
* This will be useful for mods that print out information to the screen without having to going through an interface and for those that don't want to send information to the screen with TeamChat or AllChat (rune spawn or player spawn reminders to name a few)

Items (17)




Barbed Armor
- Cooldown increased to 20 seconds (from 15)
- Damage returned lowered to 80% (from 100%)




Courier (Flying)
- Bounty increased to 300




Firebrand
- Rebalanced and takes Quickblade and Bolstering Armband
* 6 Str
* 15 Agi
* 10% Movespeed
* 15 Attackspeed
* 950 Recipe
* 2400 Total




Frostburn
- Stats rebalance
* 21 Str
* 21 Agi
* 10 Damage
* 14% Movespeed
* 25 Attackspeed
* Slow changed to 15%, down from 20% (slow now lasts 2.5 seconds, down from 3)




Frostwolf
- Same components but 200 recipe cost, 5900 total
- The slow lasts 3 seconds and is applied on both single target spellcast and attack




Harkons Blade
- Manacost per attack reduced to 50 from 100
- Recipe cost lowered from 725 to 500




Helm of the Black Legion
- Block value when on a ranged hero reduced to 20
* Brings this item in line with the other two deflection items




Icebrand
- Rebalance and takes Mighty Blade and Fleetfeet
* 15 Str
* 6 Agi
* 10 Damage
* Frost (15%, 1.5 second duration, down from 3)
* 950 Recipe
* 2400 Total




Geometers Bane
- -5 int
- Recipe cost lowered by 100




Mana Battery
- Health returned per charge lowered to 12, from 15 Mana returned stays the same




Mana Potion
- Fixed a typo




Ghost Marchers
- Casting a spell or using an item no longer dispels the Phased effect
- Phased buff improved to 12% (from 10%)




Nullfire Blade
- Damage from the mana burned changed to 100%, from 80%




Power Supply
- Recipe cost changed to 290 from 203




Puzzlebox
- Recipe cost increased by 100
- Melee Minion will now return the proper damage on death (200,400,600 True damage)
- Added a proper name to the Haste Aura for Ranged Minion




Restoration Stone
- Now refreshes all items except other Restoration Stones and Shrunken Head




Tablet of Command
- Fixed it from leaving behind an invisible gadget that can block creep spawns


Heroes (42)
* Yes... 42 The answer to Life, the Universe, and Everything lies in the number of heroes we are changing. Think about it...




Accursed
- Range of Shield lowered to 400
- Shield will no longer dispel stuns
- Range of Cauterize increased to 750




Andromeda
- Aurora debuff duration increased from 15 to 20s




Arachna
- Spider will no longer spawn if she dies while it is in midair




Armadon
- Spine Burst debuff increased from 10s to 13s
- Armordillo's Spine Burst damage point reduced from 250 to 200




Behemoth
- Fissure no longer freaks out when you target yourself




Blacksmith
- Added mushroom cloud explosion for when a 4x Multicast goes off
- +2 Base Intelligence
- +0.2 Intelligence Gain




Corrupted Disciple
- Base strength lowered from 21 to 19
- Movespeed lowered by 5
- Corrupted Conduit now grants vision around the target (800 AOE) as long as they stay in range/is draining damage
- Fixed Electric Tide from not doing damage on the return if killed while it is active




Deadwood
- Armor reduction from 2,3,4,5 to 1,2,3,4 when in Rotten Grasp
- Very short cast time on Rotten Grasp so an animation plays
- Initial slow from throwing a Log reduced to 60% (from 80%)
- Deadwood's Log is now consumed when the throw is blocked by Nullstone
- Deadwood can no longer throw a Log at Couriers
- Willowmaker can no longer target the ground




Defiler
- Fixed bug allowing players to control the spirits of Unholy Expulsion




Demented Shaman
- Fixed Storm Cloud to properly highlight just heroes in the targeting circle
- Fixed Storm Cloud to properly gain a radius increase with staff of the master




Devourer
- Hook range is now the same across all levels (1100)
- Hook now returns to the devourer if he moves (Think Maliken's Sword)
- Hook can now only drag a unit a max of 1440 units




Engineer
- Cooldown of The Keg increased to 14s base
- Shield will now properly dispels buffs when someone leaves the area (It was dispelling debuffs before, which was incorrect)
- Tinker reworked

Quote from Engineer:
Passive:
Decrease cooldown and manacost of The Keg by -7/14/21/28%

Active:
Range: 450
Mana Cost: 25
Cooldown: 15.0 Seconds
Duration: 15.0 Seconds
No longer channeling

Towers
+/- 10/20/30/40 Attack Speed
+/- 3/5/7/9 Armor

Catapults
+/- 10/20/30/40 Attack Speed
+/- 20/40/60/80% damage
- 66% damage taken for allies
Blows up enemy catapults at end of the debuff if they are still alive

Steam Turret
+ 10/20/30/40 Damage



Forsaken Archer
- Base Agility lowered by 1
- Attack projectile speed slowed down from 1200 to 1050
- Fixed Split Fire so it reduces damage correctly
- DoT from Skeletons lowered to 4/8/12/16
- Piercing Arrows has the damage it does reduced based on the targets it hits. 10% per target in the line




Glacius
- Ice Imprisonment can now be cast on allies, immobilizing them but reducing all damage they take by 20,40,60,80% for the duration




Hammerstorm
- Galvanize cast time removed




Hellbringer
- Fixed the hilarious tooltip bug (Unholy Shackles was named Unholy Sfles)
- 10,20,30,40% on the health from Life Void
- Boil now 'chains' to 1,2,3,4 nearby targets (so 2,3,4,5 total hit by it) and applies the boil to all of them instantly. Numbers stay the same
- Fixed a bug that was causing Boil, when refreshed and re-cast on a target that already had the debuff, to continue to scale up its damage over the renewed length of the debuff. Instead, after the DoT ticks for 80 damage it will reset back to 10 damage and start increasing again




Jeraziah
- Added the cast time back on Sol's Blessing (.5 seconds)




Kraken
- No longer runs in place after charging (but he did look hilarious)




Legionnaire
- Decapitate cast point lowered from 330 to 300




Madman
- Stalk cooldown +1s at all levels
- Invulnerability from Barrel Roll removed




Magebane
- Flash cooldown now at 12/10/8/6 (+1 second at levels 2,3,4)




Magmus
- Invulnerability from Lava Surge removed




Moon Queen
- +2 Base Strength
- +0.2 Strength Gain
- +2 base int
- +5 base damage
- Moon Finale no longer requires points in Moon Beam
- Multi-Strike is now a toggle ability that changes between bouncing to all units or just heroes




Night Hound
- When in his own Smoke Bomb, the Night Hound is ignored by creeps and towers
- Night Hound cannot attack towers while in his own Smoke Bomb




Nymphora
- Fixed her correctly having effects bones (oops...)
- Increased base strength by 2
- Base damage changed from 38-49 to 45-52
- Cast range of Pod increased to 750
- Nymphora's Zeal now returns to her as she runs (Think Maliken's Sword)
- She gains charges for attackspeed/movespeed as Nymphora's Zeal hits enemies, not on it's death
- Grace of the Nymph now restores the mana over 4 seconds instead of instantly. Mana return dispels on damage




Ophelia
- Level 4 Command now grants controlled units 4 Magic Armor




Pandamonium
- New death effect
- .1 cast time added to Cannonball (.3 total). Flight time reduced to compensate
- Cooldown of Face Smash changed to 120,100,80




Pebbles
- Fixed Stalagmites duration to be 2 seconds instead of 1.75




Plague Rider
- Fixed a typo with his tooltip for Extinguish




Predator
- Fixed a bug that was causing him to kill people while under the effects of Puppet Show




Puppetmaster
- Whiplash damage increase lowered to 5/10/15/20%




Rampage
- Stampede cooldown to 25s (from 40s)
- Favor of Sol cooldown to 60s (from 75s)
- Fixed order queue being cleared by a Horned Strike




Sand Wraith
- Dissipate damage changed to Magic damage (from True)




Scout
- Fixed toggling off Vanish giving charges to Mana Battery




Slither
- Attack Range increased by 50
- Anyone under the effects of the Toxicity have health regen disabled (40,60,80,100% health regen reduction)
* Runes of the Blight changed to "healing" so that the Toxicity does not disable them
- Poison Spray increased cast and effect range by 200, radius stays the same
- Toxin Wards can now be laid in a 'burst' style with a long cooldown. (Think Panda's Flurry but with laying 3 wards in a short time)
- Wards now have collision and slow poison (10%) again
- Poison Burst is now un-removable
- Now gains 3 seconds of clearvision around himself when using Poison Burst




Soulstealer
- Soul Burst debuff increased from 2 seconds to 5 seconds




Swiftblade
- Reduced Blade Frenzy cooldown from 30 to 30/28/26/24
- Swiftblade is no longer disarmed while spinning at level 4 of Blade Frenzy
* This includes attacking anything like heroes and units while spinning
- Blade Frenzy now dispels all buffs and debuffs on start
- When Blade Frenzy is active at level 4, Swiftblade has -55 Attackspeed
- Swiftblade has unitwalking when using Swift Slashes so he doesn't block people




Thunderbringer
- Attack animation impact point from 633 to 500




Torturer
- Movement speed increased by 5
- Agonizing Bonds now pulls anyone hit by the chains towards the target of the chains, even while the target moves
- Impalement will no longer hit gadgets or semi-pets




Voodoo
- +1 base armor




Witch Slayer
- Graveyard can now target allied units
- Fixed a typo in his story




Wretched Hag
- Sonar Scream now hits invisible units and units in the fog
- +5 base int, base damage stays the same
After some bad experiences with fat chicks I no longer ask their ASL, i ask for there BMI.
AU Phalanx
AU General Mod
2,340 Posts
#2
5.1 years ago
Post is for previous update

Quote from S2Games:
Version 0.1.54
--------------
General
- Fixed bottle-illusion exploit
- Gold bounty for buildings corrected to the proper amounts
* In general, the amount of gold given will be more consistent
- Added a confirmation box to the disband game button
- Darkwood Vale's northern ancient creep camp should now spawn properly
- Fix to the packet overflow issues

Heroes

Behemoth
- Fissure is now able to target a player directly, not just a position on the ground

Blood Hunter
- Hemorrhage is now instantly applied to the target instead of using a projectile
* This also fixes an issue that was allowing hemorrhage to be dodged with teleports

Magmus
- Lava Surge is now able to target a player directly, not just a position on the ground
- Lava Surge can now be used while immobilized

Pandamonium
- Flick will no longer flick units that are greater than 500 units away at the time of the flick
* This prevents heroes that blink/teleport from being flicked long distances

Pyromancer
- You can no longer avoid Blazing Strike's damage by teleporting

Sand Wraith
- Dissipation's reflected damage is no longer reflected by barbed armor
- Renamed Dissipation to Dissipate
- Manifest now has a Disjoint call in it

Witch Slayer
- Attack Immunity removed from the 'bounce' part of Graveyard
- Miniaturization cast time set to 0 (from 300ms)
- Graveyard's animation is now shorter, making it easier to queue up abilities
- Graveyard speed increased to 1600 form 1400
- Graveyard is now able to target a player directly, not just a position on the ground
- Nothing happens anymore if you target a unit without a mana pool with Power Drain
- You can no longer avoid Silver Bullet's damage by disjointing the projectile

Wretched Hag
- Recommended items tweaked

elcome to Heroes of Newerth

*** For support, visit http://www.heroesofnewerth.com/

*** Report any bugs via the website

*** Discuss the game on the forums at http://forums.heroesofnewerth.com


Version 1.0.2
-------------
Join the discussion about this patch on the forums:
http://forums.heroesofnewerth.com/showthread.php?t=128034

General

- Marchers are now in the outpost
- Implemented functionality for "Buy All Components"
* Clicking this button will attempt to purchase all components and sub-components needed to complete the recipe.
- Fixed several stringtable entries
- Fixed blockers behind the Legion fountain to help people who teleport back there
- Updated some cliffs so wards will not sink into them anymore
- Fixed "Helm of the Black Legion" appearing incorrectly on the shop due to it's length
- Tweaked some weirdness with collisions in the pathing code
- Fixed the pause dropdown so it now has the correct title

- Following functionality added: Right click on a buddy or clanmate and select "Follow" to follow them. You will join and leave any games they join or leave until you unfollow them, quit the game, or are in a game that starts.
* thanks to __VIking for the idea
- Players attempting to re-connect to servers they got disconnected from will no longer be unable to join them due to PSR restrictions for times when they have recently played a game and their PSR was not updated before connecting to the server.
- Fixed matchmaking to auto focus the channel they join in on
- Removed the "stats reset by release" notification from the reset stats form
- Fixed an issue where blank lines would appear on IMs when one of the players chatting would join or leave a game.
- Fixed a bug where the No Stats icon would not show up in notifications for games that were "No Stats"
- The game will no longer display an additional disconnect message indicating that the hero was removed and assets distributed to their team when a player with no team is kicked from the game
- Rearranged the icons on the bottom of Public Games interface to make more space and fix alignments
- Updated Min/Max PSR Filter to be a little more lenient, for example selecting <1500 and >1600 now checks if it the server is <=1500 or >=1600.
- The Public Game interface so that it can now display the actual advanced game options when hovering over the "Advanced Options" icon
- Added a "Hide Restricted Games" option to the Public Game interface
* When enabled any games a player is ineligible for due to having a leaver status or having a PSR outside the range of that game will be hidden
* Credit to Bangerz for the implementation
- Added the Premium Account icon to the Icon Key tooltip
- Added more ping filter values (from a max of 270 to a max of 360) and added more PSR values (1900 and 1950).
- Added game hint indicating players can disable notifications in game via the options menu
- Logging in with "Invisible Mode" will now always bring focus to the "Status" channel, previously it wouldn't the first time logging in
- Removed requirement to enter a reason when banning someone via "/bl add nickname", it now defaults to the reason "None" if none is specified
- Fixed an issue where the banlist reason was not updated properly unless the player logged out first
- Using "/r" will only reply to the last whisper received, and will no longer reply to the last buddy or clan whisper


Matchmaking

- Added maximum spread setting for matchmaking
- Restrict matchmaking regions to just USW, USE, EU
- Improve tracking of matchmaking failure rates and player disconnections


Heroes

Bubbles
- Fixed a glitch when you had a body effect on and threw the shell
- Can now use Shell Surf's Teleport while under the effects of Take Cover
- Take Cover now tiggeres off tower hits
- Initial radius of Kelp Field changed from 600 to 400

Chipper
- Rocket damage reduced from 105/130/155/180 to 85/115/145/180
- Sawblade cool down set to 50 seconds at all levels (from 60/45/30)

Fayde
- Stances will no longer reset when she dies

Gauntlet
- Completely reworked, still a dev hero. Let us know what you think on the forums.

Night Hound
- Updated the tooltip for Smoke Bomb to explain that he cannot attack towers while in the cloud

Scout
- Marksman Shot will no longer place an infinite life state on the target



Version 1.0.1
-------------

Matchmaking
- Fixed average wait time and percent successful matches stat tracking for matchmaking
- Added some matchmaker logging
- Fixed substitutions not working properly


- Tweaked some oddities in the pathing code
* Heroes might 'stick' on each other slightly again. We are developing a more permanent solution
- Toggling autocast and attack abilities no longer interrupt any current actions


Items

Harkon's Blade
- No longer stacks with Lifeleech & other attack modifiers

Nome's Wisdom
- Recipe cost from 600 to 200

Plated Greaves
- The activated effect can now apply to all allied non-hero units (including player controlled units).

Puzzlebox
- Recipe cost from 1000 to 1100


Heroes

Added New Legion Int hero, Bubbles, inspired by Puck the Faerie Dragon
* Fun Fact: The voice of this hero was recorded by Robert Jadah, who also voiced Morla The Thousand Year-Old Turtle for 'The Neverending Story'

Balphagore
- Un-Dev
- Fixed Recommended Items
- Base armor lowered by 2
- Demonic Pathogen Silence from 1/1.5/2/2.5 seconds to 1/2/3/4 seconds
- Demonic Pathogen damage from 100 magic DPS to 60 magic DPS
- Corpse Conversion cooldown from 30 to 20
- Gold bounty from minions from 21/26/36/41 to 10/13/18/20
- Minions now have 3 Magic Armor
- Now takes 30 seconds for charges on his ult to start disappearing
- He now gains 0.6 charges per 1% of enemy mana spent (increased from 0.5)

Bloodhunter
- Blood Sense now grants full vision of low HP targets

Deadwood
- Uproot's Mana Cost from 60 to 30
- Uproot's charges from 5/6/7/8 to 5 at all levels
- Willowmaker now casts 100ms faster

Devourer
- Armor from 1.96 to 2.96

Engineer
- Base STR from 22 to 20
- Base INT from 19 to 21

Fayde
- Scythe Stance now causes Cull to stun and Burning Shadows to destroy mana
- Shadow stance now causes Cull to destroy mana and Burning Shadows to stun
- Fayde now starts in Scythe Stance by default (this makes Reflection deal Physical damage by default, even when stances are unleveled)

Hellbringer
- STR growth from 2.5 to 2.1
- AGI growth from 1.0 to 1.2
- INT growth from 2.7 to 2.9

Legionnaire
- Armor from 1.8 to 2.8

Madman
- Stalk cooldown lowered by 1

Nymphora
- Grace of the Nymph now only dispels from player-controlled unit damage
- Teleport no longer displays graphic/sfx to enemies when in fog

Pandamonium
- Cannonball now snares by 60% for 4 seconds instead of stunning when missed

Slither
- Toxin wards now have 1/1/2/2 charges for placement, decreased from 1/2/2/3
- Toxin wards attack effect changed from -10% Movespeed to -25 Movespeed at all levels
- Fixed tool tip of Toxin Wards displaying the incorrect amount of health

Swiftblade
- Counter-attack no longer uses real attacks, meaning it will not trigger things like critical strike, life steal, or frostburn. It now simply deals damage equal to swiftblade's base attack damage.



Version 1.0.0.1
-------------
- Fixing a minor UI issue with the new F6 menu while ingame



Version 1.0.0
-------------
Release Build

- Fixed terminating players properly ingame when they left
- Fixed disconnection caused by the terminated player message
- Fixed upside down taskbar icon under Linux
- Fixed matchmaking giving improper point values
- Fixed the black and white box when picking a dev hero
- Fixed MinPSR/MaxPSR not being reset back to 0 when a game ends
- Rate of passive income is now adjusted when a player terminates (Higher with less players)
- Cleaned up create game dialog
- Added a frame that holds the disconnect button on the loading screen
- Updated tooltip description for hardcore mode so it doesn't say items are dropped
- Tweaked Linux resource auto-reloading

Balphagore
- Minions spawned by Balphagore's ult will now die if their target dies
- Won't eat Items, Wildsoul's Bear, or Mechanical units anymore

Edited twice, last edited 7/6/10 - 10:20pm by .dz.
After some bad experiences with fat chicks I no longer ask their ASL, i ask for there BMI.
AU smutzy
Member
1,800 Posts
#3
5.1 years ago
hmmmm so they have kind of made it just a whole lot easier to stun people. I dont see how thats good, should stick to having to aim the actual stun just like pebbles. Magmus stun, can use when immobilised? what.......
Spachala, aus cods mr hot chocolate
AU saGZUURRR
Member
1,655 Posts
#4
5.1 years ago
roEFLLL
�The object of war is not to die for your country but to make the other bastard die for his.�
AU Carnage
Member
780 Posts
#5
5.1 years ago
Yeah if you can't aim then gtfo. Magmus surging while immobilised is just ridiculous. He's a bit op as it is.
AU ZeLinK
Member
10 Posts
#6
5.1 years ago
Well, considering the only ability in the game that immobilises (not stuns) is puppet strings, it just means he can stun while it's on him.
AU Millah
Member
3,522 Posts
#7
5.1 years ago
nothing wrong with those changes at all, Those stuns in dota were able to be targetted as well.
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AU panzotron
Member
1,724 Posts
#8
5.1 years ago
lol
AU Phalanx
AU General Mod
2,340 Posts
#9
5.1 years ago
updated.
After some bad experiences with fat chicks I no longer ask their ASL, i ask for there BMI.
AU tree
Member
157 Posts
#10
5.1 years ago
Quite interesting in how many people will get the steamboots now. They have nerfed it to high heaven with decreasing the movement speed bonus. The other changes are all good though. Probably a good choice to nerf scout just that tiny bit with the high mana usage.

So glad that I can see 10 people in lobby again!

Quote from Carnage:
Yeah if you can't aim then gtfo. Magmus surging while immobilised is just ridiculous. He's a bit op as it is.

I believe this change was to keep it in line with dota, because you could actually target the hero OR target the ground. With behemoths fissure you could actually get out of it because of the cast delay when cast on a hero. Oh and magmus is not OP, and it is not that ridiculous. I think it will surge when in glacius freeze spell because it doesn't silence?
Three Letter Acronym - HoN
AU firewizard
Member
3,600 Posts
#11
5.1 years ago
they just changed the boots back to what it use to be
:3
AU Visual
Member
356 Posts
#12
5.1 years ago
updated.
Visual buried a post by Esfero. Show
AU Visual
Member
356 Posts
#14
5 years ago
updated.
AU Visual
Member
356 Posts
#15
5 years ago
updated.

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